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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC Mobile 2007 Category

This category contains 34 products and 0 subcategories.

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Premium Phone Graphics: The New Generation of Mobile 3D Gaming
Price:$7.95

SKU#: GDC07-4204
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Description: M3G (JSR-184) has brought 3D graphics to the masses. With 100s of phone models, many of them mass-market devices, the standard offers a massive market for 3D game developers. Work is now underway on M3G 2.0 which will make the advances features of OpenGL ES 2.0 hardware available to Java game developers. ARM, M3G engine vendor and member of the M3G 2.0 expert group, presents an overview of the new standard paying particular attention to the new features available in version 2.0. and shows some example content that show how the new features can be used to develop beautiful mobile games.

Khronos OpenKODE for Portable Native Mobile Media Applications
Price:$7.95

SKU#: GDC07-4203
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Description: Graphics and media acceleration in mobile handsets is one of the largest ever opportunities for both the hardware and software industries - but is being held back by fragmentation due to a lack of coherent native application software infrastructure. The Khronos Group is creating a royalty-free ecosystem of API standards for advanced dynamic media on handheld, console and embedded devices to provide the media acceleration foundation to turn this opportunity into economic reality. The presentation covers the key features and roadmap the newly announced OpenKODE initiative that is creating a native API suite to provide similar functionality to DirectX but in a cross-platform, open, royalty-free standard that will be streamlined for mobile devices. OpenKODE is being designed to enable sophisticated mixed media acceleration to enable handheld devices to deliver rich end-user experiences.

Supercharged Wireless 3D Gaming Through Hardware Acceleration
Price:$7.95

SKU#: GDC07-4202
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Description: There is no questioning the significant increase in performance hardware acceleration brings to a system. As displays become larger and user expectations increase, putting an increased demand on the limited power supply of wireless terminals, hardware support for compelling gaming content will be essential. In addition, the ability to free up valuable CPU resources is of the utmost importance to system and content designers. The advantage of utilizing hardware acceleration is clearly evident in the use of 3D acceleration in mobile handsets' performing three-dimensional rendering within hardware. This presentation highlights the advantages of hardware acceleration within mobile handsets, the limitations of software acceleration, and how hardware-accelerated 3D graphics rendering will propel the wireless 3D gaming market.

Mobile 3D Hardware: They're Not Little PCs!
Price:$7.95

SKU#: GDC07-4197
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Description: Mobile devices are rapidly approaching the hardware capabilities of early hardware accelerated PCs, circa the late 1990s. However, these new devices are far from miniature PCs' they are high performance, low power devices with specific tradeoffs and architectures that are quite distinct. This presentation describes common mobile 3D tile-based architectures, how they work, as well as what you need to know to get them to perform at their best!

Playing to Win: Negotiating Tips for Mobile Game Development Agreements
Price:$7.95

SKU#: GDC07-5089
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Description: Negotiating contracts for mobile games can be an exceptionally complex process. The parties involved, beginning with the game developers and publishers and ending with the aggregators and distributors, all have competing interests that need to be addressed contractually. The predestined multiple party involvement and factors such as platform choice, licensing of pre-existing software, celebrity likenesses, and brand names play a vital role in both the development and realization process, and can greatly affect success and potential revenue. The legal aspects of the game industry often require clarification and simplification because they are continuously woven throughout the production process.

Location, Location, Location (Based Gaming)
Price:$7.95

SKU#: GDC07-5050
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Description: The E911 directive and the rise in distribution of GPS-enabled handsets introduced the idea that location is the next big thing. The real question is: what can it do for your gaming experience? How can it be used in an innovative way, integrating its fun aspects and overcoming its boring connotation of navigation? Find out what the future of location-based gaming represents for developers and players alike. During this session the audience will be exposed to an overview of the LBG market, its successes and downfalls, as well as many opportunities. Examples of LBGs will be provided as quick cases, incorporating one company's experience and what was learned every step of the way.

Making Mobile Phones the Ultimate Game Platform
Price:$7.95

SKU#: GDC07-5011
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Description: For thirty years, the video game industry has been an "arms race" as new technologies and game designs strived to make the gaming experience ever more immersive. But gamers and developers are beginning to realize that games can mean so much more than 3D math. Mobile phones are a new kind of platform that must be measured by different criteria. Mobile can be a first-rate platform that is the best in the world at some very important things, reaching back to why people play in the first place. A "craftsman" approach must be taken to make the most of mobile and to overcome various obstacles. Lessons can be learned from media history and from early examples of mobile innovation.

The First Decade of Mobile Games (Tue)
Price:$7.95

SKU#: GDC07-4665
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Description: Next year, 2008, will mark the 10-year anniversary of the first games for mobile phones. What can we learn from the first decade of this new platform? What will come next? In his keynote address, Robert Tercek traces the major milestones in the evolution of a new medium. This keynote speech provides examples of the games which signify the turning points, breakthroughs and pitfalls of the recent past as well as an analysis of the trends and emerging developments which herald a major shift in the mobile games market of the near future. This talk will take a global perspective on the mobile gaming phenomenon, and will provide an introductory context for the themes of the rest of the day's events. Don't miss this session's intriguing glimpse at the next wave of wireless innovation.

The New Era of Mobile Games: Advertising and Sponsorship
Price:$7.95

SKU#: GDC07-4637
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Description: Mobile gaming is on the brink of a massive transformation from a pay- per-download business to an advertiser-supported business. In every corner of the globe, mobile network operators and game publishers are experimenting with radical approaches to marketing and selling mobile games beyond the constraints of the mobile storefront. The ad-supported business model has suddenly gained currency among many who resisted just a few years ago.

Flash Enabled Content: Its Future & Impact on the Industry
Price:$7.95

SKU#: GDC07-4636
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Description: The panelists will discuss how flash is not just about flash games, but how it is also used to promote games, mobile game marketing initiatives, and to develop new content, such as social game communities and integrated games/screensavers in Asia. In addition, they will address handset user interface issues, Flash Lite compatibility with other technologies, and how the development cost compares with high-end mobile 3D games.

Mobile Game Innovation Hunt
Price:$7.95

SKU#: GDC07-4597
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Description: The Mobile Game Innovation Hunt will give 12-15 mobile developers and publishers the opportunity to pitch their most innovative game to a panel of expert judges and the audience in three-minutes!

So You Want To Get Preloaded
Price:$7.95

SKU#: GDC07-4467
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Description: Mobile phones are a vital communications tool today. Offering so much more than verbal communication they are a multifaceted link into our social and business life offering us entertainment services, e-commerce and mobile business solutions in one compact device.

Mobile Audio Has Gone Bizerk! (Tue)
Price:$7.95

SKU#: GDC07-4225
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Description: Mobile audio standards are incredibly diverse and pose many problems for sound designers and composers who provide content for the dozens of hardware variations. Developing audio for cell phones and other mobile platforms require thorough knowledge of available tools audio professionals use. This panel helps sort out the best ways to deliver your artistic vision while addressing the technical problems multiple mobile devices introduce.

Programming Networked Mobile Games (That Have A Reason To Be Connected)
Price:$7.95

SKU#: GDC07-4198
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Description: Utilizing the unique network capabilities of the mobile platform is a crucial aspect of mobile game development. In the past, turn-based multiplayer games and high score submission boards were enough to satisfy the public's thirst for networked mobile gaming. As wireless network technology has matured, however, real time multiplayer has become a Holy Grail for publishers, carriers and gamers alike. But 3G isn't here yet for everyone - so how can we take the networking infrastructure we've already got beyond asynchronous multiplayer gaming and simple score tracking?

Super J2ME games - Size and Performance
Price:$7.95

SKU#: GDC07-4196
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Description: This session dissects the problems and presents solutions for the size and performance constraints imposed by handsets on J2ME games. The mobile games industry is driven by mass consumer devices. The typical mobile game buyers do not have the latest handsets. Mass consumer devices such as Nokia Series 40 are constrained by their prices and build costs, therefore they have very limited memory and processing power. These constraints ultimately limit what you can do in a J2ME game. On the other hand, even if you are developing a 3D content rich game targeting the latest handsets, it is still a big challenge to achieve a reasonable FPS. This session provides the audience with in-depth technical knowledge, tools, and a catalogue of successful optimizations to develop the best J2ME games. Also covered are the specific performance optimizing techniques for the hardware accelerated Jazelle handsets.

3D Convergence: Crossing Language and Platform Boundaries
Price:$7.95

SKU#: GDC07-4195
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Description: The session provides real-life insights for 3D-mobile developers trying to find synergies between a wide range of platforms. Covered platforms include devices ranging from high-end PlayStation Portable to Symbian OpenGL ES smartphones to more lower-end JSR-184 Java-only phones. This presentation includes practical views to tool and 3D-engine architecture design, and shows how to make your 3D content tool-chain and engine prepared for future mobile phones with programmable GPUs and other fancy stuff, without losing the compatibility to present generation handsets. The possibilities and limitations for sharing code and tools between native platforms and Java M3G/JSR-184 productions are also discussed.

Mobile Game Development: Are We Having Fun Yet?
Price:$7.95

SKU#: GDC07-3969
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Description: This presentation offers a blend of an industry verteran's perspective on the state of mobile games. Strong focus is provided on both succesful design and production trends. The speaker's insight as a 25-year veteran of video games and as a profitable developer and publisher of mobile games and applications is informative and amusing.

Mobile Empowerment in Emerging Markets
Price:$7.95

SKU#: GDC07-3968
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Description: At a time when wireless is the driving force in global business, gaming is driving wireless. However, in order to succeed in this new environment, wireless gamers must not just entertain users but empower them. The speaker, a former Harvard professor of technology policy, describes how games empower and why empowerment will determine winners and losers in the rush to win loyalty cell phones users among the second billion cell phone customers in emerging markets. The key, is to develop cross-platform games that empower as well as entertain. This session presents a formula for gaming business models that can succeed in the two areas where the global competition in mobility is hottest: lower middle class users in India, China and other key emerging markets.

Publishing and Marketing Blockbuster Content on Mobile
Price:$7.95

SKU#: GDC07-3967
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Description: Securing and delivering top entertainment licenses and successful franchises has become an integral part of almost every studios' mobile strategy; however, not every popular brand will become a instant successful on mobile. Rapid growth in the mobile sector, as well as an influx of new mobile content has created a necessity for strong, impactful marketing campaigns, and special emphasis should be placed on working with key strategic partners, and co-marketing sponsors who can extend your reach among targeted audiences. This session covers marketing strategies behind blockbuster content and detail how SMS marketing and pre-order campaigns, as well contesting, sweepstakes and promotions are endemic to building successful mobile titles and ultimately help drive sales.

Evolution of Casual Games
Price:$7.95

SKU#: GDC07-3966
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Description: More than 100 million consumers are playing PC casual games today. The ongoing innovation and evolution of casual games development has extended the audience to a mainstream demographic never before reached in the traditional video game history. This diversification presents a wealth of opportunity for developers and publishers, and will further contribute to the massive growth of the overall gaming industry.

Mobile Games: A strategic Review of the Sector
Price:$7.95

SKU#: GDC07-3965
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Description: A top line review of the mobile game sector including key growth factors, valuation, mergers and acquisitions, fundraising, future trends, and opportunities. The review includes the following sub-sectors: MMOG, casual games, multiplayer games, middleware/technology, in-game advertising and aggregators/distributors.

Commissioning Mobile Content: 10 Steps to Success
Price:$7.95

SKU#: GDC07-3964
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Description: This lecture describes the top 10 deal points to consider when commissioning mobile content. They include the eternal questions of how to define revenue shares, how to deal with feature creep and how to address delay. From commissioning a single piece of artwork to a full scale multi platform game project, addressing these issues in the commissioning contract is essential to ensuring the smooth running of a project.

The Golden Nickel: Moving Beyond 5% Market Share
Price:$7.95

SKU#: GDC07-3963
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Description: The mobile gaming audience has been hovering around five - seven percent of the install base and showing no real immediate signs of growth. Yet, the online causal game market is growing by 15-20 percent yearly and showing no signs of slowing down. The console sector is expected to grow again with Nintendo inviting audiences to play games in a brand new way, and all three major systems having a digital download service.

Putting the Fun in Functional II: Power to the Players
Price:$7.95

SKU#: GDC07-3962
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Description: There's a big change happening in mobile entertainment - and it's being driven by services like Dodgeball, JuiceCaster, SMS.ac, MySpace, FaceBook, Flickr, and Wikipedia. These interactive services are providing hours of entertainment to millions of people - and they're doing it by leveraging user-generated content. In this talk, we'll explore the social and technological trends that are driving this change, and take an in-depth look at today's most influential and innovative social media services. We'll also briefly review the design principles and game mechanics that make a mobile experience fun, compelling and addictive, and conclude by showing you how to leverage user-generated content in mobile games and entertainment services.

IMS Enabled Multiplayer Gaming
Price:$7.95

SKU#: GDC07-3961
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Description: A client based implementation of IMS enabled multiplayer gaming is presented. IMS is used for presence, friend lists and in-game communication. The game clients communicate directly through the IMS system, and no game or application server is required. The audience is shown how they can use IMS to access common network enablers that provide presence, instant messaging, push-to-talk and group-list management. The presented solution is based on open standards and runs on smart phones, feature phones as well as PCs. An overview and roadmap of other scenarios for IMS enabled multiplayer gaming is presented and discussed. The audience is also provided with references to more information on IMS and application development.


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