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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2006 Category

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What's Next in Game Design - GDCTV
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SKU#: M4V88881
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Description: "What's Next in Game Design" - Game Design Keynote

In his game design keynote address, Wright will discuss next generation game design and development.

DOWNLOADABLE MP4 @ 320x240 resolution


Disrupting Development - GDCTV
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SKU#: M4V88880
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Description: "Disrupting Development" - Nintendo Keynote

This year will see the arrival of more new portable and home game systems, and outside attention remains predictably focused on technical specifications and processing muscle. This is not trivial; but also not newsworthy. After all, every new system is more powerful than its predecessor.



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