Mobile Game Development: Are We Having Fun Yet? Speakers: Mark Stephen Pierce Track: Mobile: Game Design Format: Lecture Experience Level: Intermediate Description: This presentation offers a blend of an industry verteran's perspective on the state of mobile games. Strong focus is provided on both succesful design and production trends. The speaker's insight as a 25-year veteran of video games and as a profitable developer and publisher of mobile games and applications is informative and amusing.
Using current and upcoming mobile game titles, both original IP and licensed, this session discusses the advantages, challenges, and risks of implementing the fun elements into mobile games. Proven quick-play, casual game, design techniques learned from unique coin-op experience are also referenced.
The overview will provide: 1) High level business trends - 10 percent 2) Current best development Ppactices and trends - 30 percent 3) Review of fun mobile titles and the features that make them Fun - 60 percent Idea Takeaway: Attendees gain valuable insight on proven development practices, features, tricks and techniques that make for more compelling, accessible, and most importantly, fun mobile game titles. This presentation provides developers and publishers with information that, if properly applied to their own titles, will go far to ensure the creation of hit product. Intended Audience: This presentation is geared towards developers and publishers of mobile games. A basic understanding of the mobile development and the mobile games will be helpful but not required. |