Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Game Developer Magazine
bullet Digital Edition Copies

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC09 Category

This category contains 961 products and 0 subcategories.

Sort By: with per page

319 Results | 25 results per page

Paper Prototypes of SPORE
Price:$7.95

SKU#: gdc09_9462
Add to Cart
More Info
Description: During the development of SPORE several paper prototypes were made to rapidly test core design ideas. Prototypes from the cell, creature, and civilization phases will be shown and analyzed. Some are quick pencil sketches on index cards that were useful for one specific discussion, while others went through several iterations and became full-fledged stand-alone games. General guidelines for creating your own paper prototypes will be discussed, along with a list of Dos and Don'ts.

Profitable Development via Creative Accounting (And by Creative, we Mean Financially Sound!)
Price:$7.95

SKU#: gdc09_9461
Add to Cart
More Info
Description: If proper financial management is such a business cornerstone, then why are so many game companies botching it? This session focuses on how and why independent developers waste money while making games - specifically focusing on financial versus production mistakes - and how to rectify the situation to increase profit through proper planning, specific account methods, and strong management.

Accessibility 101: Crash Course for Beginners
Price:$7.95

SKU#: gdc09_9460
Add to Cart
More Info
Description: Want to increase your game's audience by including gamers with disabilities? This talk provides a list of 10 easy changes to make your games more accessible and improve game play for ALL gamers. Learn what disabled gamers and developers are doing to play your games so that you can implement these fixes right from the start!

Solid Game Design: Making the 'Impossible' Possible
Price:$7.95

SKU#: gdc09_9459
Add to Cart
More Info
Description: Known for giving rise to the stealth action game genre with his creation of the acclaimed METAL GEAR series more than two decades ago, Mr. Kojima's keynote will focus on methods for overcoming development obstacles with creative game design. Concrete examples will be given using the driving game design philosophies behind the METAL GEAR series as reference.

Braving the Stormy Waters of Xbox Live Arcade and PSN: Smaller is NOT Easier
Price:$7.95

SKU#: gdc09_9408
Add to Cart
More Info
Description: Diving into the raging console digital river is a dangerous gambit if you're not well prepared. Grab your best life raft and join some of the industry's most experienced downloadable games developers (STREET FIGHTER HD REMIX), as we discuss the pitfalls of downloadable game development, ways that Xbox Live Arcade and PlayStation Network could improve, and the successes that our games and yours could have in the future.

But What I Really Want to Do is Make Games
Price:$7.95

SKU#: gdc09_9395
Add to Cart
More Info
Description: Writing about videogames is a great job; but making videogames? According to these five panelists, that's even better. This panel will focus on crossovers, a.k.a. the men and women who began their careers as writers, but who somehow, some way transitioned that experience into roles on the game development side. Food writers don't usually become chefs. Film critics don't typically make films. But in the still relatively young field of gaming, game journos apparently can become game makers.

The Inspiration Behind Nintendo DSi Development
Price:$7.95

SKU#: gdc09_9382
Add to Cart
More Info
Description: Masato Kuwahara has played a central role in designing the Nintendo DSi hardware. In this session he will explain how the company came to develop the system with all these new features and what kind of new software development opportunities the team had in mind. He hopes the features and promise of Nintendo DSi will serve as inspiration for developers everywhere.

Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design
Price:$7.95

SKU#: gdc09_9378
Add to Cart
More Info
Description: What are the most important recent trends in modern game design? Where are games headed in the next few years? Drawing on their own experiences as leading names in game design, the panel will discuss their answers to these questions, and how they see them affecting the industry both in Japan and the West.

Beyond the Game (Growing Your IP With Licensed Products)
Price:$7.95

SKU#: gdc09_9377
Add to Cart
More Info
Description: Augment your creative canvas as you take your IP's narrative past the game and into a wide world of licensed products. This session will discuss the opportunities licensed goods can bring to your fledgling or established IP and explores the pitfalls and benefits of managing your own licensing program.

Play in the Age of Social Software
Price:$7.95

SKU#: gdc09_9375
Add to Cart
More Info
Description: Social networks are a powerful context within which to create new kinds of games and new forms of play. In this session Mark Pincus, CEO of Zynga and Frank Lantz, Creative Director of Area/Code, share their experience and insights regarding the creation of social games.

Games Have Feelings Too!
Price:$7.95

SKU#: gdc09_9372
Add to Cart
More Info
Description: Dan Arey will go into a history of the emotional impact games have had on our culture (from Floyd to Lana, to Yorda and beyond) as well as delve deeply into the current crop of recent games and how they are now hitting the emotional touchstones that make them so much more relevant.

Unlikely Beginnings: FALLOUT 3's Lead Designer on his Path into the Game Industry
Price:$7.95

SKU#: gdc09_9370
Add to Cart
More Info
Description: Emil Pagliarulo, of Bethesda Game Studio, was the lead designer and writer for Fallout 3, the retro-futuristic and dystopian action role-playing game released in October 2008. Thats one hell of a job. How did he ever get it?...In this special interview-style keynote, Spike TVs Geoff Keighley will suss out Pagliarulos story and help us see how all the elements of his career (and perhaps his personal life, too) interconnected to get him where he is today.

Using MetaSL to Rethink Shader Creation for Games
Price:$7.95

SKU#: gdc09_9358
Add to Cart
More Info
Description: Mental Image's MetaSL provides a pathway to a unified hardware and software rendering pipeline that games can take advantage of in many unique ways. Attendees will get an insight into how the Mental Mill API was integrated with Autodesk 3ds Max 2010 to support existing hardware pipelines and how this can also be leveraged with traditional software rendering for in-game cinematic effects or marketing purposes.

Level-5s Techniques to Producing a Hit Game: From PROFESSOR LAYTON to INAZUMA ELEVEN and THE ANOTHER WORLD
Price:$7.95

SKU#: gdc09_9357
Add to Cart
More Info
Description: How do you produce a user-supported game that also links to sales? Using Level-5 titles as examples, Hino and Akasaka will address this overarching game development question by discussing the challenges Level-5 has faced and reveal the company's techniques to producing a hit game.

All About NOBY NOBY BOY
Price:$7.95

SKU#: gdc09_9356
Add to Cart
More Info
Description: Takahashi will talk extensively about his new game NOBY NOBY BOY.

Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & How Games Can Teach Kids to be Good Citizens
Price:$7.95

SKU#: gdc09_9355
Add to Cart
More Info
Description: This session looks at who plays games, which ones, with what hardware, and in what settings. Further, the talk connects certain pro-social element of game play with positive levels of community engagement among teens, and the promise of all these findings for marketers.

Post Mortem: Mission Architect for City of Heroes
Price:$7.95

SKU#: gdc09_9353
Add to Cart
More Info
Description: The developers of City of Heroes created the Mission Architect, a way for players to build and share their own missions, characters and enemies with others in the game. What were they thinking, why did they do it and how are they managing it? Come to this lecture and hear the developers of City of Heroes discuss Mission Architect and user-generate content in all its glory.

Balancing Multiplayer Competitive Games
Price:$7.95

SKU#: gdc09_9352
Add to Cart
More Info
Description: Ill define what balance is, show how good games designed balance into their systems, and explain the concepts I used to balance Street Fighter HD Remix and the Kongai and Yomi card games. Finally, Ill make the case that only intuitive decision-making can solve this kind of problem.

Discovering New Development Opportunities
Price:$7.95

SKU#: gdc09_9351
Add to Cart
More Info
Description: Satoru Iwata will talk about Nintendo's role in creating better tools and bringing opportunities for developers to introduce their innovative ideas to a marketplace that is increasingly willing and eager to embrace new game design possibilities.

An American engine in Tokyo: The collaboration of Epic Games and Square Enix for THE LAST REMNANT
Price:$7.95

SKU#: gdc09_9350
Add to Cart
More Info
Description: Square Enix chose to use Unreal Engine 3 to develop The Last Remnant. The project saw the best of intentions, relentless support, flexibility, acceptance, and, of course, misunderstanding along the way. Hear from this panel comprised of key players about how this international collaboration addressed significant challenges and carved a path for future work together.

Meet The (Gaming) Press
Price:$7.95

SKU#: gdc09_9349
Add to Cart
More Info
Description: This discussion panel brings together a diverse selection of editors with a common bond - a gaming expertise and honesty that their readers depend on. Learn some common PR dos and don'ts, find out what the gaming press looks for in a story, and discover the secret art of the successful pitch in this unique session.

Learning from the Atari 2600
Price:$7.95

SKU#: gdc09_9346
Add to Cart
More Info
Description: This talk shows how Atari VCS (aka Atari 2600) titles like Yars' Revenge, Pac-Man, and E.T. show us how to look for the essence of experiences for family play, by seeing how designers did so successfully, and unsuccessfully, in the past.

User Interface Art: Production from the Ground Up
Price:$7.95

SKU#: gdc09_9345
Add to Cart
More Info
Description: This talk will shed light on the UI art production. It will discuss some pitfalls to avoid and provide tips to hopefully make the process a little easier and more productive.

Making Games Profitably with Games for Windows - LIVE 3.0
Price:$7.95

SKU#: gdc09_9343
Add to Cart
More Info
Description: This talk will focus on how the next version of the Games for Windows - LIVE 3.0 platform can help Publishers and Developers increase their Windows Gaming revenue. The talk discusses specific problems we are solving for the developer/publisher covering features of the current version of Games for Windows - LIVE. The talk will also discuss new features in the upcoming 3.0 version.

(308) Navigating for success in today's mobile landscape
Price:$7.95

SKU#: gdc09_9340
Add to Cart
More Info
Description: Travis Boatman, Vice President of EA Mobile Worldwide Studios, will bring an optimistic view of mobile games today, highlighting the impact of new platforms, and the development and distribution opportunities they create. Travis also will discuss cross-platform gaming, new business models and where to find the most success, regardless of your size.


Page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13