Mobile 3D Hardware: They're Not Little PCs! Speakers: Stephen Wilkinson Track: Mobile: 3D & Programming Format: Tutorial Experience Level: Intermediate Description: Mobile devices are rapidly approaching the hardware capabilities of early hardware accelerated PCs, circa the late 1990s. However, these new devices are far from miniature PCs' they are high performance, low power devices with specific tradeoffs and architectures that are quite distinct. This presentation describes common mobile 3D tile-based architectures, how they work, as well as what you need to know to get them to perform at their best! Idea Takeaway: Attendees learn how typical tile-based mobile 3D hardware is designed and gain insight into how to use this knowledge to write high-performance games and 3D applications. Intended Audience: Anyone interested in high performance 3D hardware or those with experience in other 3D architectures should attend. Attendees should be familiar with the OpenGL ES 1.x or 2.x graphics pipeline. |