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How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
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How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
David Nottingham | Co-Founder and Creative Director, Dynamighty

Location: Room 511 C
Date: Wednesday, November 06
Time: 3:15pm-3:45pm
Format: Session
Discipline: Design & UI
Track: Future of Gaming
Vault Recording: Video

David will introduce Dynamighty's first title, CounterSpy, being developed for PS3, PSVita and Mobile. He will walk us through the development path of the game and how the concept has taken shape according to the creative values of the company's founders. The recent explosion in indie gaming has brought forth many amazing voices and new interactive experiences into the world. David will discuss the challenges, fears and anxieties that any new studio faces creating original work in such a high quality, competitive field, and how he has learned to stop worrying and focus on making CounterSpy. DISCLAIMER: This talk will include the sharing of personal anecdotes, inspirations, fears and failures that may not work for others. Viewer discretion is advised.
The audience will walk away with a perspective on how one group leapt forward, without a parachute, to start their own studio and create their first game.

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