Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Next 2013


View larger image
 


QTY:

Gathering Your Party with Project Eternity (GDC Next 10)
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDCN13-26865_SAPR
Statistics
Description
Gathering Your Party with Project Eternity (GDC Next 10)
Josh Sawyer | Project Director, Obsidian Entertainment

Location: Room 515 A
Date: Wednesday, November 06
Time: 4:15pm-4:45pm
Format: Session
Discipline: Design & UI
Track: Future of Gaming
Vault Recording: Video


This talk will feature the retro-evolution of classic 2D RPG elements in Obsidian Entertainment's Project Eternity. From the challenges of creating massive, dynamically-lit isometric environments to trusting in players' vivid imaginations and problem-solving capabilities, Project Eternity poses some interesting challenges to its veteran team. To find the right balance between using contemporary development practices and meeting classic RPG expectations, the developers have solicited community feedback, returned to past titles and, of course, played a bunch of D&D. Join us on an adventure fraught with wonders and perils more dazzling than the Warlock's Crypt!
Takeaway
Attendees will learn how 13440 x 7560 renders sound cool until you see how big they are on disk, how classic challenge is good, as long as you avoid classic obfuscation, and how a few words with a loose illustration can be a scene's greatest illustrator.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.