Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Mobile Audio Has Gone Bizerk! (Tue)
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4225
Statistics
Description

Mobile Audio Has Gone Bizerk! (Tue)

Speakers: Jesse Holt, Steve Horowitz

Track: Mobile: Audio

Format: Lecture

Experience Level: Intermediate

Description: Mobile audio standards are incredibly diverse and pose many problems for sound designers and composers who provide their content for dozens of hardware variations. Developing audio for cell phones and other mobile platforms requires thorough knowledge of the available tools audio professionals can use. This session helps sort out the best ways to deliver your artistic vision while addressing the problems faced when developing audio for multiple mobile devices.

The market for mobile audio devices and content is exploding. Video games, ringtones, video ringers, wallpaper and other new types of content represent opportunities for audio content developers and technology providers. The lecture offers various aspects of developing, distributing, and producing mobile audio focusing on video games for mobile devices. It also discusses the current state of the art as well as future strategies to stay ahead of the game.

Idea Takeaway: Attendees learn about various tools, file formats and platform systems available for mobile audio development, and how to efficiently create audio across multiple platforms. The session includes information about the mDLS, SP-MIDI, iXMF and SMAF file formats (among others). Attendees also learn about third-party SDKs that can assist in streamlining mobile audio development.

Intended Audience: Audio engineers, sound designers, composers, producers and game designers are invited to discuss challenges of developing audio for mobile platforms. Although no previous audio experience is required, those currently working on game audio for mobile platforms are highly recommended to attend.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.