Mobile Audio Has Gone Bizerk! (Tue) Speakers: Jesse Holt, Steve Horowitz Track: Mobile: Audio Format: Lecture Experience Level: Intermediate Description: Mobile audio standards are incredibly diverse and pose many problems for sound designers and composers who provide their content for dozens of hardware variations. Developing audio for cell phones and other mobile platforms requires thorough knowledge of the available tools audio professionals can use. This session helps sort out the best ways to deliver your artistic vision while addressing the problems faced when developing audio for multiple mobile devices.
The market for mobile audio devices and content is exploding. Video games, ringtones, video ringers, wallpaper and other new types of content represent opportunities for audio content developers and technology providers. The lecture offers various aspects of developing, distributing, and producing mobile audio focusing on video games for mobile devices. It also discusses the current state of the art as well as future strategies to stay ahead of the game. Idea Takeaway: Attendees learn about various tools, file formats and platform systems available for mobile audio development, and how to efficiently create audio across multiple platforms. The session includes information about the mDLS, SP-MIDI, iXMF and SMAF file formats (among others). Attendees also learn about third-party SDKs that can assist in streamlining mobile audio development. Intended Audience: Audio engineers, sound designers, composers, producers and game designers are invited to discuss challenges of developing audio for mobile platforms. Although no previous audio experience is required, those currently working on game audio for mobile platforms are highly recommended to attend. |