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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Austin GDC 2007 Category

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When did You last Level Up? Career Advice from an Industry Veteran
Price:$7.95

SKU#: GDCA07-5965
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Description: Speaker: David Perry (CEO/Founder, Gameconsultants.com)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): Ballroom A
Track: Online Games - Business & Management
Experience Level: All

Session Description
It’s like going on a diet, it won’t be easy, but if you want to spike your career right now, David Perry (a 25 year industry veteran with multiple #1 games under his belt) is here to share some advice. This Q&A with GDC's Executive Director Jamil Moledina, should reveal some insights into how this multi-millionaire developer has found ways to keep a career growing in this fast moving and highly-competitive business.


Coming to America: Nexon's Micro-transaction Revolution
Price:$7.95

SKU#: GDCA07-5964
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Description: Coming to America: Nexon's Micro-transaction Revolution
Speaker: Min Kim (Director of Game Operations, Nexon America Inc.)
Date/Time: Friday (September 7, 2007) 9:30am — 10:30am
Location (room): Ballroom A
Track: Online Games - Business & Management
Experience Level: All

Session Description
Nexon pioneered the item-selling model for online games in the 90's, and developed it to great success in games like MapleStory and Kart Rider. In this detailed keynote presentation, Min Kim will detail the North American rollout of MapleStory to reveal how Nexon has responded to new opportunities in the market, absorbed challenges from hacking, fraudulent billing, and others to bring micro-transactions to North America. The talk will end with a glimpse into Nexon's future plans for expanding their business and driving innovation.


Networking 101
Price:$7.95

SKU#: GDCA07-5932
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Description: Speaker: Darius Kazemi (President, Orbus Gameworks)
Date/Time: Friday (September 7, 2007) 3:00pm — 4:00pm
Location (room): 4B
Track: Game Career Seminar
Experience Level: Beginner

Session Description
XX


What are Employers Looking for Now?
Price:$7.95

SKU#: GDCA07-5931
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Description: Speaker: Robin McShaffry (VP Operations, Mary-Margaret.com), Michael Nichols (Senior Recruiter, THQ/Vigil Games), Jackie Shuler (Recruiter, Electronic Arts, Inc.)
Date/Time: Friday (September 7, 2007) 1:30pm — 2:30pm
Location (room): 4B
Track: Game Career Seminar
Experience Level: Beginner

Session Description
What are the latest hiring trends in the game industry? What do companies look for in entry-level candidates? Which skills are most sought after? Learn, from search to follow-up, how to showcase the skills you are equipped with. Followed by Q&A.


Pitch Your Game Idea
Price:$7.95

SKU#: GDCA07-5930
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Description: Speaker: Dylan Romero (Marketing Producer, Garage Games), Kain Shin (Senior Programmer, Red Fly), Sheri Graner Ray (DESIGNER AUTHOR)
Date/Time: Friday (September 7, 2007) 12:30pm — 1:00pm
Location (room): 4B
Track: Game Career Seminar
Experience Level: Beginner

Session Description
Think your idea could make a good game? Ask the experts! A panel of industry professionals hear your one-minute pitch and give you the thumbs up, thumbs down! Everyone is encouraged to participate in this fast-flowing session. Be advised! This is a public forum, and anything you say is up for fair game - if you're not comfortable with sharing in this environment, please do not participate.



Schools Under the Microscope: An Open Q&A
Price:$7.95

SKU#: GDCA07-5929
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Description: Speaker: Gordon Dutrisac (Student Services Director, DigiPen Institute of Technology), JEANNIE NOVAK, Stacey Simmons (Director, BRADIC), Casey Jones (Instructor, Texas State Technical College), Bob McGoldrick (Video Games Coordinator, Austin Community College)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): 4B
Track: Game Career Seminar
Experience Level: All

Session Description
Representatives from various types of schools that offer degrees in, or related to, game development and design are on-hand to take your questions. Please prepare questions in advance to submit to the moderator on-site. We will also open the floor to general questions in the last twenty minutes of the session.


A Game Industry Journeyman
Price:$7.95

SKU#: GDCA07-5928
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Description: Speaker: Andy Schatz (Pocketwatch Games)
Date/Time: Friday (September 7, 2007) 9:30am — 10:30am
Location (room): 4B
Track: Game Career Seminar
Experience Level: All

Session Description
From his start as an intern at one of the first internet gaming portals in 1995 through his work in the big budget console world to the happy land of indie game development and the casual gaming gold rush, Andy has seen it all. Learn about how to break into the industry, and then how to break out of it.



Designing Mulit-Platform MMOs: Games for Next Generation Gamers
Price:$7.95

SKU#: GDCA07-5912
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Description: Speaker: Christopher Cao (Creative Director, SOE), Jens Andersen (Sony Online Entertainment)
Date/Time: Friday (September 7, 2007) 1:30pm — 2:30pm
Location (room): 6A
Track: Online Games - Design
Experience Level: All

Session Description
As the online capabilities of console platforms evolve, more and more developers are looking for ways to translate existing PC online conventions into the space. One of the primary candidates for such a transition are MMO’s. This discussion will focus on the design challenges inherent in creating a multi-platform MMO and offer perspectives from both sides of the equation with the goal of informing the development of this emerging new genre.


Massively Modernized Online: MMO Technologies for Next-Gen and Beyond
Price:$7.95

SKU#: GDCA07-5899
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Description: Speaker: Shannon Posniewski (Director of Game Programming, Cryptic Studios)
Date/Time: Friday (September 7, 2007) 1:30pm — 2:30pm
Location (room): 6B
Track: Online Games - Technology and Services
Experience Level: All

Session Description
The advent of strong online communities has lead to the development of technologies capable of maintaining stability in the face of fluid, unpredictable user populations. The MMO faces difficult challenges in providing infrastructures that can withstand massive populations across PC and console platforms. The talk outlines the inner workings of Cryptic Studios’ distributed server architecture used for City of Heroes and City of Villains, and the new improvements being made for future games like Marvel Universe Online. Architecture, scalability, reliability, operational simplicity, and lessons learned from years of live operation are discussed.


The 4 Most Important Emotions of Game Design
Price:$7.95

SKU#: GDCA07-5897
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Description: Speaker: Nicole Lazzaro (Founder and President, XeoDesign)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): 6A
Track: Online Games - Design
Experience Level: All

Session Description
Great gameplay creates strong player emotions that usability and marketing methods can't measure. Other methods can and developers that access player emotions early in game development can innovate with much less risk. Beyond next-gen graphics, players demand next-gen Player Experiences (PX). Come find out how games such as WOW, Line Rider and Wii Sports go beyond Fiero to build their signature PX Profiles with gameplay. Starting with new XEODesign research of best selling games, together we dive deep into the world of player emotion to explore a more diagnostic method to sculpt emotional responses to match a genre or play style as early as the design document. Emotions do more than reward for a job well done. Join us for the full story and add more emotion to your game.


Introducing the Interactive XMF Standard for Interactive Audio
Price:$7.95

SKU#: GDCA07-5893
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Description: Speaker: Chris Grigg
Date/Time: Friday (September 7, 2007) 9:30am — 10:30am
Location (room): 3
Track: Game Audio
Experience Level: Intermediate

Session Description
iXMF is the first non-proprietary standard for interactive audio content, recently produced by the IASIG. Project technical lead Chris Grigg explains how iXMF technology works, and how it benefits the game development team… especially the audio artists, the game designer, the engine designer… and the accountant.


Literate Gaming: How We Can and Must Do Better at Writing for Games
Price:$7.95

SKU#: GDCA07-5890
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Description: Speaker: Austin Grossman (Writer)
Date/Time: Friday (September 7, 2007) 1:30pm — 2:30pm
Location (room): Ballroom B
Track: Writing for Games
Experience Level: All

Session Description
Presently, writing in games is the weakest link in our medium—as every other part of the game industry gets better, writing is the slowest to improve and most inconsistent in quality. Why, and what can we do about it? Austin will give an overview of four crucial areas, what's going on there, how well we could be doing, and what we're doing better: (a) solving formal storytelling problems in interactive media, (b) leveraging emerging technologies for better storytelling, (c) integrating writing into the game production process, and (d) the craft of writing. He will bring perspective from his experience writing a successful novel, after having written for many years inside the game industry.


What Do I Do Now? Narrative Devices for Guiding Players
Price:$7.95

SKU#: GDCA07-5889
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Description: Speaker: Chris Bateman (Managing Director, International Hobo Ltd)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): Ballroom B
Track: Writing for Games
Experience Level: All

Session Description
Why do players get stuck in the games they are playing? Often, it is because the game stops communicating with the player. One of the key roles of a game writer is keeping the player informed of what is expected of them, ideally in narrative terms that can be subtly imbedded into the game story. Two particular methods are those of *breadcrumbing* (laying down a path to be followed) and *funnelling* (guiding the player back to the path). This session explores this paradigm in terms of real game examples, and provides ideas to guide writers in their own work.


Truly Original Melodies For Game Music: Use Your Head To Escape Your Head
Price:$7.95

SKU#: GDCA07-5888
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Description: Speaker: Gerard Marino (composer, G-Musique)
Date/Time: Friday (September 7, 2007) 1:30pm — 2:30pm
Location (room): 5
Track: Game Audio
Experience Level: All

Session Description
Hundreds of years of musical tradition and our current state of near continuous environmental music exposure contribute to a collective musical unconscious so densely packed that it renders the modern day game music composer greatly disadvantaged when he attempts to write a truly original theme. This lecture outlines techniques and strategies to both harness the power of the musical unconscious, and to free oneself from it, using examples from the scores of GOD OF WAR I and II. The focus is on creative conceptualization, with technical facility and gear playing supporting roles.



Flogging: Data collection on the high seas
Price:$7.95

SKU#: GDCA07-5887
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Description: Speaker: Joe Ludwig (Director of Development, Flying Lab Software)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): 5
Track: Online Games - Technology and Services
Experience Level: Intermediate

Session Description
Formal logging and metric collection are hot topics in the world of MMO development. In this lecture Flying Lab Software’s lead programmer lays out the logging technology that is used on Pirates of the Burning Sea. All three components of the system are outlined, including the in-game API, the database, and the log reporting tools. Learn how easy it can be to collect useful metrics in your own game so they can be used to drive tuning and development decisions.


Online Gaming Architecture: Dealing with the Real-Time Data Crunch in MMOs
Price:$7.95

SKU#: GDCA07-5863
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Description: Speaker: Bill Dalton (Technical Director, BioWare Austin)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): 6B
Track: Online Games - Technology and Services
Experience Level: Intermediate

Session Description
All activity within a virtual world can be characterized as a stream of “events” with a typical MMO generating hundreds of thousands of events per second. A sophisticated architecture is required to manage all of these events and to present the virtual world to the players in a consistent, enjoyable manner. Early MMO architectures struggled to meet this goal in terms of stability, maintainability, and perhaps most importantly, scalability. In this session, BioWare, a leading developer of role playing games, will share its experiences in utilizing CEP technologies to accelerate the development of its next-generation MMO gaming platform.


Game Innovations That Matter Today
Price:$7.95

SKU#: GDCA07-5852
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Description: Speaker: Dave Laux (Global Executive, Games & Intera, IBM)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): 4C
Track: Online Games - Design
Experience Level: All

Session Description
Features that were once cutting edge are now expected in the games of today. This session will discuss innovations that will be required in game titles within the next 24 months.


Creating a New Age of VO in Games
Price:$7.95

SKU#: GDCA07-5799
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Description: Speaker: DB COOPER (Voice Actor, DB-Cooper.com), Patrick Fraley (Voice Talent, Teacher, Producer)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): 3
Track: Game Audio
Experience Level: All

Session Description
This roundtable is for the exchange of ideas between writers, designers & audio people, and voice actors & AFTRA in the interest of learning what game developers need the most from voice talent and what the "perfect-world" deliverables would be from talent and contracts. There will also be discussion about the things game designers and audio directors can expect from voice actors and the union and what changes can be made in their concerted approach to best aid the game design process from the very beginning.


Working Toward Next-Gen Sound Design: GRAW2 MP
Price:$7.95

SKU#: GDCA07-5796
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Description: Speaker: Jeffrey Wesevich (Studio Audio Coordinator, Red Storm Entertainment, Inc.), Justin Drust (Sound Designer, Red Storm Entertainment), Francis Dyer (Sound and Music Designer, Red Storm Entertainment), Matt McCallus (Audio Software Engineer, Red Storm Entertainment)
Date/Time: Friday (September 7, 2007) 1:30pm — 3:00pm
Location (room): 3
Track: Game Audio
Experience Level: Advanced

Session Description
This session will demonstrate the sound design and technology behind the XBox 360 online component of Ghost Recon Advanced Warfighter 2. Presented by both sound designers and programmers, the talk will focus on their efforts to lay the foundation for a truly “Next Gen” audio treatment. This is a 90-minute session.


Where are the Biggest Online Gaming Opportunities?
Price:$7.95

SKU#: GDCA07-5794
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Description: Speaker: Matt Firor (President, ZeniMax Online Studios), Mark Jacobs (VP EA, Studio GM EA Mythic, EA Mythic), Erik Bethke (CEO, GoPets, Ltd.), Raph Koster (President, Areae, Inc.), Russell Shanks (COO, Sony Online Entertainment)
Date/Time: Friday (September 7, 2007) 1:30pm — 2:30pm
Location (room): 1
Track: Online Games - Business & Management
Experience Level: All

Session Description
XX


The New Kids on the Social Networking Block
Price:$7.95

SKU#: GDCA07-5789
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Description: Speaker: Kathleen Craig (Producer, Millions of Us, Millions of Us), Michael Steele (VP/Evangelist, Emergent Game Technologies), Ron Meiners (Community Manager, Multiverse Network)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): 2
Track: Online Games - Community and Marketing
Experience Level: All

Session Description
A recent study revealed that 76% of Americans trust the recommendations of their friends while only 11% trust what companies tell them. This single statistic reveals a turning point in the relationship between advertisers, entertainment companies and the public. Each entity is trying to cope with the changing realities of the new age of social media. This panel takes a close look at the residents of the next generation of social networks and virtual worlds and examines what they have to teach game developers and marketers. Who are the people behind these avatars? Why are they there and what are they doing? How can you engage them? Why should you care?


Making Money in Virtual Worlds
Price:$7.95

SKU#: GDCA07-5781
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Description: Speaker: Daniel Terdiman (Senior Writer, CNET News.com), Kathleen Craig (Producer, Millions of Us, Millions of Us), Greg Short (Director of Platform Product Development, Sony Online Entertainment), Gabe Paci
Date/Time: Friday (September 7, 2007) 1:30pm — 2:30pm
Location (room): 2
Track: Online Games - Community and Marketing
Experience Level: Beginner

Session Description
In Making Money in Virtual Worlds, we will discuss the various methods that anyone from individuals to small groups can make real money in virtual worlds. Using Second Life and There.com as examples, we will look at how enterprising people have managed to earn full-time livings in the fashion, real estate and construction businesses and we will talk about how those people have done so. We will also look at other virtual worlds and examine what opportunities exist there. The panel should include moderator Daniel Terdiman, who is writing The Entrepreneur's Guide to Second Life ,as well as three or four others, among whom would ideally include at least two people who have been successful at making money in these virtual worlds.


The Big Board Debate!
Price:$7.95

SKU#: GDCA07-5894
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Description: Speaker: EM Stock (Senior Community Manager, SOE Austin TX), Paul Della Bitta (Sr. Community Manager, Blizzard Entertainment), Chris Mancil (Senior Community Manager, Vivendi Games), Chris Launius (Lead Community Manager, Perpetual Entertainment), Cindy Bowens (Consultant, Seashadow Consulting), Troy Hewitt (Director, Community Relations, Flying Lab Software)
Date/Time: Thursday (September 6, 2007) 4:30pm — 5:30pm
Location (room): 2
Track: Online Games - Community and Marketing
Experience Level: All

Session Description
Message Boards have long been the tool of choice for community professionals and dev teams looking to communicate with and receive feedback from their player bases. Lately, however, we’re seeing dissent among community experts-- for some are making the conscious decision NOT to develop Official Message Boards for their games; much to the chagrin of community ‘purists.’ Find out what path YOUR product should take by joining us for a spirited discussion not only exploring the advantages/disadvantages of maintaining Official Boards…but hearing the tales of success and regret from those who were brave (or silly) enough to stray from convention.


Playing Nice with Alternative Media
Price:$7.95

SKU#: GDCA07-5885
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Description: Speaker: Brent Lassi (podcaster, VirginWorlds.com), Michael Zenke (Editor, Slashdot Games), Alan Crosby (Director, Global Community Relat, Sony Online Entertainment), Elizabeth Harper (Lead Blogger, WoW Insider), Sanya Weathers (Director of Community, Guild Cafe)
Date/Time: Thursday (September 6, 2007) 3:00pm — 4:00pm
Location (room): 5
Track: Online Games - Community and Marketing
Experience Level: All

Session Description
A blended panel of industry and independent bloggers and podcasters will discuss the pros and cons of interfacing with alternative gaming press. Are independent blogs and podcasts a threat to the aims of game studios and publishers or can they represent a valuable channel for community building and information dissemination? Also, what value do studio-operated blogs and podcasts provide in terms of community building and product marketing? Are corporate blogs and podcasts able to break through to audiences without compromising the traditionally anti-commerce format of blogs and podcast and consequently drawing ire from the gaming audience?


Gameplay Metrics for a Better Tomorrow
Price:$7.95

SKU#: GDCA07-5884
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Description: Speaker: Darius Kazemi (President, Orbus Gameworks)
Date/Time: Thursday (September 6, 2007) 1:30pm — 2:30pm
Location (room): 5
Track: Online Games - Technology and Services
Experience Level: Intermediate

Session Description
As the creators and caretakers of virtual worlds, we often make assumptions about our worlds based entirely on intuition. And while intuition is important, it can also be dead wrong. This session shows how the collection of gameplay metrics, when coupled with an appropriate methodology, can greatly assist in design, quality assurance, customer service, and community management.



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