My Shopping Cart

[ 0 ]

View Cart | Checkout

Game Developer Research
bullet Research Reports

bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before

Newest Item(s)

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)

Storefront > GDC Vault Store - Audio Recordings > GDC 2007

View larger image


Premium Phone Graphics: The New Generation of Mobile 3D Gaming
Price $7.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC07-4204

Premium Phone Graphics: The New Generation of Mobile 3D Gaming

Speakers: Gareth Vaughan

Track: Mobile: 3D & Programming

Format: Tutorial

Experience Level: Intermediate

Description: M3G (JSR-184) has brought 3D graphics to the masses. With 100s of phone models, many of them mass-market devices, the standard offers a massive market for 3D game developers. Work is now underway on M3G 2.0 which will make the advances features of OpenGL ES 2.0 hardware available to Java game developers. ARM, M3G engine vendor and member of the M3G 2.0 expert group, presents an overview of the new standard paying particular attention to the new features available in version 2.0. and shows some example content that show how the new features can be used to develop beautiful mobile games.

Idea Takeaway: Attendees gain insight into a new version of the standard that will continue to be dominant for 3D gaming in the mass market, and see examples of the type of graphical content that will be used in games in 2008 and onwards.

Intended Audience: This talk is of interest to anyone involved in creating, selling, playing or delivering Java games. Those with a working knowledge of M3G 1.x benefit most but the presentation is designed for a general audience.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.