Super J2ME games - Size and Performance Speakers: Simon Robinson, Stephen Cheng Track: Mobile: 3D & Programming Format: Lecture Experience Level: Intermediate Description: This session dissects the problems and presents solutions for the size and performance constraints imposed by handsets on J2ME games. The mobile games industry is driven by mass consumer devices. The typical mobile game buyers do not have the latest handsets. Mass consumer devices such as Nokia Series 40 are constrained by their prices and build costs, therefore they have very limited memory and processing power. These constraints ultimately limit what you can do in a J2ME game. On the other hand, even if you are developing a 3D content rich game targeting the latest handsets, it is still a big challenge to achieve a reasonable FPS. This session provides the audience with in-depth technical knowledge, tools, and a catalogue of successful optimizations to develop the best J2ME games. Also covered are the specific performance optimizing techniques for the hardware accelerated Jazelle handsets. Idea Takeaway: Attendees learn: - Under the hood of a J2ME game - classfiles, bytecode and more - Effective J2ME programmatic optimization techniques and the technical reasons for their successes - Performance optimization techniques for Jazelle enabled handsets Intended Audience: This session is intended for technical managers and developers engaged in J2ME or DoJa game development. J2ME or DoJa development experience is not required, but is recommended for this session. |