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Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
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Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
Daniel Benmergui | Independent Developer, Ludomancy

Location: Room 515 A
Date: Thursday, November 07
Time: 2:45pm-3:15pm
Format: Session
Discipline: Design & UI
Track: Future of Gaming
Vault Recording: Video

Literature and cinema make use of many kinds of mechanisms to create plot: amnesia, sudden revelations, character initiatives, deus ex machina, etc. But most of us experience these passively as an audience. In this talk, Daniel will walk through several levels of Storyteller, showing how it makes you think about these mechanisms in order to solve story creation challenges.
Storyteller is a very different puzzle game from what we are used to. The design questions which arise from it are interesting, unusual and close to how we relate to games and stories.

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