Search






My Shopping Cart

[ 1 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

3D Convergence: Crossing Language and Platform Boundaries
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4195
Statistics
Description

3D Convergence: Crossing Language and Platform Boundaries

Speakers: Jani Kajala

Track: Mobile: 3D & Programming

Format: Lecture

Experience Level: Intermediate

Description: The session provides real-life insights for 3D-mobile developers trying to find synergies between a wide range of platforms. Covered platforms include devices ranging from high-end PlayStation Portable to Symbian OpenGL ES smartphones to more lower-end JSR-184 Java-only phones. This presentation includes practical views to tool and 3D-engine architecture design, and shows how to make your 3D content tool-chain and engine prepared for future mobile phones with programmable GPUs and other fancy stuff, without losing the compatibility to present generation handsets. The possibilities and limitations for sharing code and tools between native platforms and Java M3G/JSR-184 productions are also discussed.

Idea Takeaway: Both Java and C++ programmers alike feel less intimidated in approaching true multiplatform development crossing over programming language boundaries. The session gives them ideas how to expand their tool-chains to new platforms, and opens new possibilities for business and distribution.

Intended Audience: Many 3D mobile Java programmers are facing the challenges of native platforms, and are unsure how much they can leverage their skills on those platforms. Also many higher end native 3D developers are missing the possibilities of mobile 3D Java.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.