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3D Convergence: Crossing Language and Platform Boundaries
Price $7.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC07-4195

3D Convergence: Crossing Language and Platform Boundaries

Speakers: Jani Kajala

Track: Mobile: 3D & Programming

Format: Lecture

Experience Level: Intermediate

Description: The session provides real-life insights for 3D-mobile developers trying to find synergies between a wide range of platforms. Covered platforms include devices ranging from high-end PlayStation Portable to Symbian OpenGL ES smartphones to more lower-end JSR-184 Java-only phones. This presentation includes practical views to tool and 3D-engine architecture design, and shows how to make your 3D content tool-chain and engine prepared for future mobile phones with programmable GPUs and other fancy stuff, without losing the compatibility to present generation handsets. The possibilities and limitations for sharing code and tools between native platforms and Java M3G/JSR-184 productions are also discussed.

Idea Takeaway: Both Java and C++ programmers alike feel less intimidated in approaching true multiplatform development crossing over programming language boundaries. The session gives them ideas how to expand their tool-chains to new platforms, and opens new possibilities for business and distribution.

Intended Audience: Many 3D mobile Java programmers are facing the challenges of native platforms, and are unsure how much they can leverage their skills on those platforms. Also many higher end native 3D developers are missing the possibilities of mobile 3D Java.

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