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GDC 2005 Category

This category contains 77 products and 0 subcategories.

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Designing the AAA Title : Letters from the Trenches
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SKU#: GDC-05-110
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The Economics of a Next-Gen Game
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SKU#: GDC-05-108
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Storytelling Across Genres: BioWare’s Perspective
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SKU#: GDC-05-107
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Counting Women: The Dollars and Cents Behind Female Gamers
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SKU#: GDC-05-099
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Gameplay Moves Forward into the 21st Century
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SKU#: GDC-05-097
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Audio Production for Halo 2
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SKU#: GDC-05-095
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EyeToy: AntiGrav - Tales of Woe
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SKU#: GDC-05-093
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Game Audio: Are We Done? Game Audio Into the Future
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SKU#: GDC-05-092
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Using a Goal/Action Architecture to Support Modularity and Long-Term Memory in AI Behaviors
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SKU#: GDC-05-087
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What About Flash? Can You Really Make Games With It?
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SKU#: GDC-05-086
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Parachute Pants and Denim Dresses: Taking Real-Time Cloth Beyond Curtains
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SKU#: GDC-05-081
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Methods for Motion Databases: Automated Search and Parameterization
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SKU#: GDC-05-079
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Game Technology and Content Creation for the Next Generation
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SKU#: GDC-05-078
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Efficient Proximity Mapping in Highly Dynamic Environments
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SKU#: GDC-05-076
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Effective Use of OpenMP in Games
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SKU#: GDC-05-075
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Continuous Collision Detection of General Convex Objects Under Translation
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SKU#: GDC-05-072
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Advanced Stencil Shadow and Penumbral Wedge Rendering
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SKU#: GDC-05-070
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Advanced Real-Time Rendering: Beyond Reflectance
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SKU#: GDC-05-069
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Wiring Narrative into Play: a Practical Primer
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SKU#: GDC-05-068
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The Future of Content
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SKU#: GDC-05-064
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Pitfalls of the Working Lead Designer
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SKU#: GDC-05-063
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Persistent Versus Instantiated Spaces: The Great Online Game Debate
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SKU#: GDC-05-062
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Navigating the Minefields: Military Accuracy in Tactical Shooters
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SKU#: GDC-05-061
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Mano a Mano: A Primer on Melee Combat in Videogames
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SKU#: GDC-05-060
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Interactive Narratives Revisited: Ten Years of Research
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SKU#: GDC-05-058
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