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EyeToy Play 2: Rapid Innovation
Price $5.95
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SKU GDC-05-121
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Description
EyeToy Play 2: Rapid Innovation,
4691

Production, Lecture

Tomas Gillo
Senior Producer, Sony Computer Entertainment Europe
EyeToy is a USB camera that connects to the PlayStation 2 game console and enables players to interact with games in an entirely new way. The first released game was the multi award-winning EyeToy: Play. This highly innovative game provided players with the first glimpse of how it felt to play games without the use of a game controller. EyeToy®: Play was a phenomenal success and clearly demonstrated that people were ready to embrace new and ground-breaking technology within video games. One criticism, however, was that it was simply a gimmick and that as a gaming platform the EyeToy®: USB Camera offered limited depth and game play possibilities. The release of EyeToy: Play 2 has gone a long way to dispel that criticism proving that limited mechanics combined with an innovative development approach can produce compelling content and extend the perceived limitations of the device. How did the team respond to the above criticism and rise to the challenge of developing a sequel that would answer the critics? This paper draws from my experience as the Producer overseeing the development of EyeToy: Play 2. It discusses some of the challenges and issues that we encountered during the development and how they were resolved. It examines the development teams’ structure and our production and management approach. Additionally I will discuss our successes and failures along the way and what EyeToy development could deliver in the future…

A deeper understanding of how to achieve better results working with the EyeToy USB Camera. An understanding of development team and environment that SCEE Studio put together to be both innovative and at the same time, results-driven.

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