My Shopping Cart

[ 0 ]

View Cart | Checkout

Game Developer Research
bullet Research Reports

bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before

Newest Item(s)

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)

Storefront > GDC Vault Store - Audio Recordings > More GDC > GDC 2005

View larger image


Scripting and Sims2: Coding the Psychology of Little People
Price $5.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC-05-131
Scripting and Sims2: Coding the Psychology of Little People,

Programming, Lecture

Jake Simpson
Simulation Engineer, Maxis / EA
What makes those Sims do what they do? How does the AI make it all work? What's the scripting system like behind the scenes, and how do they iterate so quickly for all those expansion packs? This lecture talks about scripting systems in general, and uses the proprietary scripting system (called SimAntics) built into The Sims 2 as it's basis.

The takeaway will be how the Sims scripting system works. Idea's for implementation of scripting systems for real time parseing of scripts, with shipping game examples. Idea's for presentation /implementation of tools for visual scripting systems. Process for object building for Sims2 - who does what and why - and how that might apply to other developers pipelines. Some terrible jokes.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.