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GDC 2004 Category

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Artist Management in a Small Games Company
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SKU#: GDC-04-059
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Growing a Dedicated Tools Programming Team: From Baldur's Gate to Star Wars Knights of the Republic
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SKU#: GDC-04-058
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Automation Recipes: Automation Ideas to Save Project Time and Money
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SKU#: GDC-04-057
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Realistic and Fast Cloud Rendering in Computer Games
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SKU#: GDC-04-056
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How to Get More Coverage for Your Company and Titles
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SKU#: GDC-04-055
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The State of the Web and Downloadable Games Industry: A 2004 IGDA Online Games White Paper
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SKU#: GDC-04-054
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What to Do When it All Goes to Hell: Lessons Learned Shutting Down a Game Studio
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SKU#: GDC-04-053
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Audio Concepts in Plain English: 3D and I3DL2
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SKU#: GDC-04-052
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Jak's Makeover for JakII: Why the Dramatic New Look for a Sequel?
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SKU#: GDC-04-050
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Character Rigger's Cookbook
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SKU#: GDC-04-049
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Building Big Licensed Games with Big Teams
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SKU#: GDC-04-048
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14 Ways of Drawing Players in with an Opening Cinematic
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SKU#: GDC-04-047
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10 Tricks from Psychology for Making Better Characters
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SKU#: GDC-04-046
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Follow The Money: Understanding Console Publishers
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SKU#: GDC-04-045
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Everything You Need to Know to Make Money in Coin-Op
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SKU#: GDC-04-044
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Doing Business with Europe: A Survivor's Guide
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SKU#: GDC-04-043
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Building Value in Your Company: One Small Studio's Approach
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SKU#: GDC-04-042
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The Virtual and Mixed Media Orchestra for Game Music
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SKU#: GDC-04-040
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Audio Asset Management for Large Projects
Price:$5.95

SKU#: GDC-04-039
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Mixing and Mastering Music and Sound for Games
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SKU#: GDC-04-038
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The Philosophical Roots of Computer Game Design
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SKU#: GDC-04-037
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Understanding the Elements of Employee Compensation
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SKU#: GDC-04-036
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Music Licensing for Videogames: How Popular Music and Artists Can Make Games Pop
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SKU#: GDC-04-035
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The Well-Fed Freelancer: A Survival Guide in 24 Easy Lessons
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SKU#: GDC-04-034
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The Negotiation
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SKU#: GDC-04-033
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