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Producing the Characters and Creatures of Ultima X Odyssey
Price $5.95
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SKU GDC-04-145
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Producing the Characters and Creatures of Ultima X Odyssey,
2571

Visual Arts, Lecture

Stefan Henry-Biskup
Art Director/Senior Partner, Liquid Development
For the last year and a half Liquid Development has been the primary production source of Creatures and Characters for Ultima X Odyssey coming soon from Origin Systems and Electronic Arts. This talk will cover the techniques and production pipeline developed for this project. From initial Concept designs and maintaining a tight communications loop with the client, through asset production and delivery. The core of this talk is actual model production. UXO has very specific stylistic look, the methods used to maintain a consistent adherence to this look while employing multiple artist are discussed and shown. Construction methods aimed at optimal deformation and animation performance of the mesh and skeleton are demonstrated. The UV layout and Texture painting stages are examined. Specifics of the pipeline and how the construction sequence impacted overall ability to produce models to specification, on time, and within budget will be discussed as well. With the ever rising standards of today's technology, the creation of art for video games, especially of Characters and Creatures, is a demanding mixture of art and craft requiring skill, discipline, and careful planning. Come to this talk to learn how one group has approached this challenge.

3D character Artists looking tips and tricks to produce better models more quickly. Producers and Art Directors interested in how outsourcing of art can be implemented successfully.

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