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Maya for Games - Tools & Pipelines in Maya
Price $5.95
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SKU GDC-04-148
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Description
Maya for Games - Tools & Pipelines in Maya,
2577

Visual Arts, Lecture

Morris Olmsted
Technical Artist, Rockstar San Diego

Wade Schin
Technical Artist, Rockstar San Diego
Big teams require fast and solid solutions to problems and good tools that support asset generation and development pipelines. Maya offers great flexibility for quickly generating solutions and integrating tools into game production pipelines. How to modify some of the Mel scripts at the core of Maya to achieve the goal of seamlessly integrating tools into the familiar Maya interface will be shown. A brief overview of methods for maintaining a constantly evolving asset pipeline, with minimal disruption to established art workflows will also be discussed.

Attendees should leave with a basic understanding of how to integrate tools into Maya, including what to look out for while modifying core Maya scripts to extend the basic interface.

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