My Shopping Cart

[ 0 ]

View Cart | Checkout

Game Developer Research
bullet Research Reports

bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before

Newest Item(s)

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)

Storefront > GDC Vault Store - Audio Recordings > Topic > Business & Management

View larger image


Storytellers vs. Puzzle-Makers: New Traits of Successful Games
Price $5.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC-04-154
Storytellers vs. Puzzle-Makers: New Traits of Successful Games,

Business and Legal, Lecture

Kevin Bachus
President and COO, Infinium Labs
The next few years are going to be treacherous for those of us tasked with uncovering the next blockbuster hit. The old rules that dictate what makes a sure-fire hit no longer seem to apply as consumers' expectations continue to leapfrog the capabilities of our industry's talent pool. What are we to do when the games that sell best seem to have almost nothing in common? Are we out of touch with our customers, or is there an even deeper, more troubling challenge ahead? If you're a publisher, how do you make and justify better product acquisition decisions? If you're a developer, how can you position your concept and capabilities to meet the publishers' ever-increasing demands? And where do IP licensors fit into the mix? This session combines specific examples of the latest trends, explore the concepts that worked and those that didn't, and provide specific guidelines that can be used immediately to navigate through the coming storm.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.