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Workflow Convergence: How Motion Picture Pipelines Are Merging With Game Development
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Workflow Convergence: How Motion Picture Pipelines Are Merging With Game Development,
2609

Visual Arts, Keynote

John DesJardin
Creative Director, Velvetelvis Studios, Inc.
From establishing pipelines for visual effects workflow on Matrix Reloaded & Matrix Revolutions and fitting some of that work into the Enter the Matrix game, it has become increasingly clear that the methods used to produce complex filmed entertainment can help structure complex "polymedia" entertainment. By looking at some of the visual effects work in the recent Matrix films from concepts to research and development of effects techniques to shooting and final compositing, attendees can get an idea of the time, effort, and team structure required to achieve a level of desired compexity in final filmed images. In recent years we've all seen an increase in interactive platform performance, allowing for realtime images and simulations that deliver ever-increasing realistic detail. It is my hope that exposing the methods and structures of these types of visuals will aid attendees in assessing and creating new exciting game/film entertainment.

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