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Visualizing Sly Cooper
Price $5.95
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SKU GDC-04-151
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Visualizing Sly Cooper,
2581

Visual Arts, Lecture

Dev Madan
, Sucker Punch
A look at the visual development behind 2002's Sly Cooper and the Thievius Raccoonus for the PlayStation 2.

Japan wants him cute, Europe wants him edgy and America needs him to look cool. This talk takes a look at the evolution of Sly Cooper's character design process, the aesthetic behind the environments around Sly and the bosses he interacts with. Additionally, a look at the art pipeline, a breakdown of the techniques used to convey theintegrated storyline as well as character development in the game is covered.

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