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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Business & Management Category

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Cracking the XX Factor: How Devs Can Turn Women Players into Buyers
Price:$5.95

SKU#: GDC-06-061
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Description: What does it take to reach the female demographic through advertising? Join these professionals as they discuss different elements of successful campaigns.

GDC 2006 Business & Management & IGDA
Price:$99.95

SKU#: GDCAUD-06-CD-BANDM
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Getting Through Greenlight
Price:$7.95

SKU#: GDC07-4217
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Description: This session helps developers understand publisher greenlighting processes and techniques to set-up for an effective pitch and presentation. It discusses the pitfalls developers must avoid. The talk aims to help get more original ideas approved, benefiting the whole industry.

Getting Through Greenlight
Price:$7.95

SKU#: GDC07-4217
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Description: This session helps developers understand publisher greenlighting processes and techniques to set-up for an effective pitch and presentation. It discusses the pitfalls developers must avoid. The talk aims to help get more original ideas approved, benefiting the whole industry.

Getting Through Greenlight
Price:$7.95

SKU#: GDC07-4217
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Description: This session helps developers understand publisher greenlighting processes and techniques to set-up for an effective pitch and presentation. It discusses the pitfalls developers must avoid. The talk aims to help get more original ideas approved, benefiting the whole industry.

Getting Through Greenlight
Price:$7.95

SKU#: GDC07-4217
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Description: This session helps developers understand publisher greenlighting processes and techniques to set-up for an effective pitch and presentation. It discusses the pitfalls developers must avoid. The talk aims to help get more original ideas approved, benefiting the whole industry.

Cutting the Apron Strings: Developer Freedom Through Free Agency
Price:$7.95

SKU#: GDC07-5119
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Description: In a timely manifesto for talent, Michael John will talk about how to move beyond working as an employee, and embrace life as a free agent game developer. The talk will discuss the substantial challenges facing both individuals and industry, and the potential benefits for both. A follow-on to his controversial speech at the 2007 DICE conference, John will describe steps both great and small for talent to embrace the opportunity to guide their own creative destinies, and will address directly the hot-button issue of industry unionization.

Burgers and Blitz: Creating a Brand-funded Game
Price:$7.95

SKU#: GDC07-4884
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Description: In a unique promotion for Burger King, Microsoft's Xbox team worked closely with leading British developer Blitz Games to produce three Xbox 360 games for a massive in-store promotion beginning November 2006 and which has sold 3.2M units at time of going to press. Is this the beginning of a new trend?

Adventures in Fundraising: Lessons Learned on the Cutting Edge of Capital
Price:$7.95

SKU#: GDC07-4693
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Description: You never dreamed when you joined the game industry that you'd end up spending more time with bankers than with designers. But when the studio looks to you to make sure there's enough in the bank account -- whether for expansion, acquisition, or just for ongoing operations -- how do you even figure out where to begin? This lecture, drawn from hard-learned real life lessons raising funds for Capital Entertainment Group, Infinium Labs, and Nival Interactive, provides unique insights into the many types of capital that are available to game developers today and details the steps you must take right now to seek out and land the funds your team is counting on.

Catch a Tiger by the Tale: How Korean Online Games Are Successful in Asian Markets
Price:$7.95

SKU#: GDC07-4666
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Description: This session addresses how Western and Eastern players are different, how Koreans develop successful online games, and a case study of the development and deployment of successful Korean online games.

The Videogame Piracy Problem: Fifteen Men on a Dead Man's Chest
Price:$7.95

SKU#: GDC07-4653
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Description: This session will discuss the state of the piracy problem the game industry faces, paying particular attention to the impact Internet piracy has on the PC game industry. Todd's experiences battling pirates and hackers over the past 10 years as CEO of id Software offers lessons in what to do, as well as what not to do in best protecting you company and game assets from those that fly the Jolly Roger.

Early Stage Funding for Independent Development Studios and Gaming Start-ups
Price:$7.95

SKU#: GDC07-4652
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Description: Funding a game company is often the last, and most crucial step in realizing the vision of an independent development studio or gaming start-up. This session focuses on what independent developers and gaming start-ups need in their investment pitches to acquire the early stage funding they need. It involves a discussion of what works, what does not, and how companies can bridge the gap to VC funding. The session will include recent examples including arena.net, Telltale Games, Animated Speech, QB International, and others to give developers keys for success in the private equity market.

Copycats and Copyrights: Solving the Casual Games Puzzle
Price:$7.95

SKU#: GDC07-4651
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Description: The features that make casual games so popular - simple and easily-mastered rules and gameplay, minimal or no plots and characters, brevity, and 2D graphic - render a substantial portion of casual games content unprotectable under U.S. copyright law. Copyright protection extends only to creative expression, such as original storylines, unique artwork and developed characters. It does not cover universal ideas used over and over, such as mazes, chases, puzzles, solitaire and pinball. Using games like Pac-Man, Tetris, Bejeweled and Zuma to illustrate, copyright principles will be applied to casual games to distinguish protectable content from freely imitated ideas, as well as to suggest design techniques by which casual game developers can strengthen their claim to copyright exclusivity. Although casual games are a distinct subset, the copyright analysis has application to games in general.

I, Q: A Progress Report on the Q Entertainment Business Model
Price:$7.95

SKU#: GDC07-4645
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Description: Q Entertainment has developed several diverse hit titles on multiple platforms with multiple publishers, such as Lumines for the Sony PSP, Meteos for the Nintendo DS, and 99 Nights for the Microsoft Xbox 360. This session discusses how Q Entertainment grew from a relatively small developer to such a prolific studio in three years. CEO Shuji Utsumi shares how he structured the company to balance creative and business success factors, the business plan that delivered Lumines, and how it's working out. In fostering both gameplay innovation and fiscal responsibility, Utsumi also gives insight into what worked and what did not work in leveraging the key features of the studio and its record of hits to bargain and partner with key publishers and platforms. Finally, Utsumi offers a vision of how a small developer can effectively lead industry innovation by blending games, music, and online culture.

Next Generation Public Relations Panel
Price:$7.95

SKU#: GDC07-4639
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Description: Brand new consoles call for brand new techniques in public relations. Gamers know the consoles are coming and they may even know the key titles already. How do you stand out from the crowd and let people know your game is ready for the next generation too?

If You're Scared That Others Will Find Out You Don't Know How To Be a Manager
Price:$7.95

SKU#: GDC07-4606
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Description: Most game/design company managers are terrible at the people part of their jobs - coaching, developing and motivating, to say nothing of interviewing, succession planning, and even running meetings. What ARE the basics of managing? What SHOULD you be doing? We'll cover the basics. It's actually easy...unless you've never done it.

Where Game Meets the Web
Price:$7.95

SKU#: GDC07-4477
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Description: This session is about lessons we can learn from how the Web world works, applied to the game industry, and concrete takeaways on how to leverage the brave new Web world.

Taking Control of Your (Studio's) Destiny
Price:$7.95

SKU#: GDC07-4471
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Description: Independent development teams are critical to the vitality of the games industry. With the next-generation's increasing demands and growing budgets, how is it possible to retain the core values of an independent studio? Some of the industry's highest-regarded independent studio heads share their various ideas to make it work.

Meet the Press
Price:$7.95

SKU#: GDC07-4429
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Description: What magic voodoo formula do game critics use to determine review scores? What criteria must a game meet in order to be considered worthy of acclaim? And just who in the heck are these reviews written for, anyhow? Come join the top names in the enthusiast and technology press for discussion of these issues and more!

Your Own Game Studio in Six Months: Bootstrapping Core Through Casual
Price:$7.95

SKU#: GDC07-4401
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Description: Now that next generation games and budgets are the "norm", how can you possibly hope to start your own independent studio? This course describes specific resources and techniques for quickly and enjoyably starting an independent core game studio through casual game development.

It's More Than Making Coffee: Interns - How to Grow Your Team From the Ground Up
Price:$7.95

SKU#: GDC07-4399
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Description: This lecture discusses developing and maintaining successful internship programs from both the developer's perspective and the student's perspective of getting in the door and then making the most of it.

Tip of the Iceberg: Future of Games and Entertainment Resides Online
Price:$7.95

SKU#: GDC07-4283
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Description: Let's talk dollars and sense: developers need new revenue streams, the content markets need an infusion of creativity, masses need a common platform, publishers need to build new audiences. This panel offers a glimpse into the future and the business opportunities awaiting the interactive entertainment industry at large in a massively connected world.

Getting Through Greenlight
Price:$7.95

SKU#: GDC07-4217
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Description: This session helps developers understand publisher greenlighting processes and techniques to set-up for an effective pitch and presentation. It discusses the pitfalls developers must avoid. The talk aims to help get more original ideas approved, benefiting the whole industry.

MMOs, Past, Present and Future
Price:$7.95

SKU#: GDC07-4215
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Description: When it comes to the Massively Multiplayer Online Game market, where have we been, where are we and most importantly, where are we going? This session outlines the evolution of this entertainment medium and where they believe it is headed.

Developer/Publisher Wars
Price:$7.95

SKU#: GDC07-3906
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Description: This panel of industry veterans provides guidance into anticipating, avoiding, preparing for, resolving and litigating the many types of clashes between developers and publishers.


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