My Shopping Cart

[ 0 ]

View Cart | Checkout

Game Developer Research
bullet Research Reports

bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before

Newest Item(s)

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)

Storefront > GDC Vault Store - Audio Recordings > GDC 2007

View larger image


Where Game Meets the Web
Price $7.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC07-4477

Where Game Meets the Web

Speakers: Raph Koster

Track: Business and Management

Format: Lecture

Experience Level: All

Description: We've all heard it, and probably even said it: games are kind of like movies. We have the blockbusters, the opening days, the big budgets and interdisciplinary teams... There are many lessons we can learn from the well-established content industries.

But games are also software, and the software world is undergoing a revolution. The Web world is in ferment - some say a new bubble - and it's dragging content industries kicking and screaming into the 21st century. The underlying technological assumptions of the Web regarding concepts such as IP, distribution, and user participation are very different from the Big Media way of doing things. Could "release early, release often" possibly apply to the world of gamemaking?

This session is about lessons we can learn from how the Web world works, applied to the game industry, and concrete takeaways on how to leverage the brave new Web world.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.