Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

MMOs, Past, Present and Future
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4215
Statistics
Description

MMOs, Past, Present and Future

Speakers: Daniel James, Gordon Walton, Mark Jacobs, Mark Kern, Raph Koster, Rob Pardo

Track: Business and Management

Format: Panel

Experience Level: All

Description: While massively multiplayer online games have a history approaching the length of stand-alone computer games, they are suddenly one of the high growth areas of the electronic entertainment market. The panelists discuss the history that got us to today, where WoW is - the world-wide phenomenon in gaming. The majority of this panel session is reserved for the combination of audience questions and for the panelists to discuss how they see the future unfolding; specifically where is this medium going and how is it going to get there.

Idea Takeaway: The attendees learn how the MMO market has developed over the last 25+ years, but more importantly they understand where some of the most experienced MMO developers believe this medium is going, and how they see this evolution occurring.

Intended Audience: Anyone interested in massively multiplayer gaming, regardless of the client platforms used (PC, console, handheld or mobile).

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.