Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Tip of the Iceberg: Future of Games and Entertainment Resides Online
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4283
Statistics
Description

Tip of the Iceberg: Future of Games and Entertainment Resides Online

Speakers: Jon Van Caneghem, Lars Buttler

Track: Business and Management

Format: Lecture

Experience Level: All

Description: What if 75 percent of households in the world had broadband penetration? What if games were the biggest form of entertainment? What if networking and leisure time was conducted primarily though games? What if interactive entertainment felt as accessible and timely as TV programming? Visionaries in the game business don't believe you would be dreaming. Entertainment is evolving entirely and finding a new platform: online. This translates directly into business opportunities for developers, publishers, content makers, anyone who is in the business of making money by making lives richer through entertainment and social outlets. Panelists scratch the surface to inspire ideas.

Idea Takeaway: The games community needs to understand what fundamentally will drive the success of their businesses is the broadband era. From content, to revenue streams, this panel gives insight on how to plan for the future. Our experts discuss how developers can harness the tools and resources available to make the most of this move.

Intended Audience: As a business track panel, CEOs, business development, sales and marketing professionals benefit from this panel

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.