Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Your Own Game Studio in Six Months: Bootstrapping Core Through Casual
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4401
Statistics
Description

Your Own Game Studio in Six Months: Bootstrapping Core Through Casual

Speakers: Charlie Cleveland

Track: Business and Management

Format: Lecture

Experience Level: All

Description: Now that next-generation games and budgets are the "norm", how can you possibly hope to start your own independent studio?

Forget all about years of contracting, flaky investors and precarious publisher deals to try to get your studio funded. Stick to what you know and like best: making great games. Instead of wasting years writing a business plan, finding business partners, doing unsatisfying contract work or trying to convince investors and publishers to let you make your "dream" game, make a casual game, retain your independence and fund your future development yourself.

This course describes specific resources and techniques for quickly and enjoyably bootstrapping an independent "core" game studio through casual game development.

Idea Takeaway: Attendees get an overview of the business, technology and design involved in casual game development, so they are ready to create their own casual game. Attendees will then be ready to leverage it into a means for funding future independent games of all kinds.

Intended Audience: This session is intended for experienced developers that want to start a game studio but don't yet have the money, resources or expertise to create their own ambitious games.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.