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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


ADC 2013 Category

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Connecting Enterprise APIs to HTML5 Cross-Platform Application Development
Price:$3.95

SKU#: ADC13-27529_GYGV
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Description: Connecting Enterprise APIs to HTML5 Cross-Platform Application Development
Travis Broughton | Enterprise Architect, Intel Corp.

Location: 506
Date: Wednesday, November 06
Time: 3:15pm-3:45pm
Format: Session
Discipline: Programming & Architecture, Design & UI
Track: Enterprise Apps, Brand Marketing Apps
Vault Recording: Video


Travis Broughton, Enterprise Architect for Intel Corporation, will discuss how API management is enabling knowledge workers to become 'citizen developers' within the enterprise. He will explore how new tools are opening up access to internal data and services, making everyone more productive. Finally, he will show how client-side tools are and back-end services work are creating a virtuous spiral for innovation and optimization.
Takeaway
Attendees will learn how to leverage API management and client-side tools such as HTML5 and JavaScript to empower their internal developers. Attendees will also see how new architectures can be applied while sustaining and extended access for legacy data services.


Start to Finish: The New Recipe for the Conceptualization, Design, and Development of a Mobile Application
Price:$3.95

SKU#: ADC13-27222_IYYT
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Description: Start to Finish: The New Recipe for the Conceptualization, Design, and Development of a Mobile Application
Sandeep Sood | CEO, Monsoon

Location: 501
Date: Tuesday, November 05
Time: 2:00pm-3:00pm
Format: Session
Discipline: Business & Marketing
Track: Enterprise Apps
Vault Recording: Video


How do the best startups in the world go from an idea to an app? Speaking from his experience as CEO of Monsoon, Sandeep Sood will share the latest and greatest in app strategy, design, and development. Instead of talking about theories and ideas, Sandeep will share actual case studies, based on projects that he and his team have worked on. The first case study will cover strategy. Is there an 'agile' approach to strategy? Does "agile" actually exist? Why do seemingly chaotic processes often lead to breakthrough ideas? What do product managers do? How do CEOs, product managers, and designers generally differ in their approaches? Sandeep will then move into a case study that shows how the design process works. What are the best ways to turn ideas into pictures? Is the difference between things like UI, UX, UE, etc. meaningful? What does a "design-oriented approach" actually mean? The third case study will cover development. Here, Sandeep will talk about why developers must be designers. A case will be made for development as testing and testing as development. Incorporating discussion on development costs and budgeting, this case study explores what it means for a project to be finished and how to know when you are done. Finally, a fourth case study goes into the new age of marketing and how to build your team or company. It covers when to begin marketing, and how to build and enhance viral loops. The key to success is to view design, marketing, and development as the same task - how do the best of the best accomplish this?
Takeaway
Attendees will learn the latest thinking, best practices, and interesting hacks for the creation of mobile products. Attendees will be presented with real world examples of applications that demonstrate how leading entrepreneurs, designers and developers approach the process of app creation.


From Old Masters to Expressionism
Price:$3.95

SKU#: ADC13-26906_OHCC
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Description: From Old Masters to Expressionism
Martin Pedrick | Product Design Lead, Square

Location: 502 A
Date: Tuesday, November 05
Time: 3:15pm-3:45pm
Format: Session
Discipline: Design & UI
Track: Enterprise Apps, Lifestyle Apps
Vault Recording: Video


Our devices become more capable every year, with ever increasing performance, and higher resolution screens. This constant march forward enables designers and developers to paint increasingly detailed depictions of physical objects and interactions. As hardware has moved from monochrome, through color, and on to retina-level displays we've tried to one-up each other with ever more detail. Now that we can do so much, what do we do next? How do we design experiences in a world not limited by the physical? How do we move beyond static representations of objects from our past? Designing apps with wireframes and photo editing software isn't enough anymore, to answer these questions we need new tools. In this session, Martin Pedrick will share how new open source tools under construction at Square will help designers and developers make the most out of the new world of hardware capability.
Takeaway
Attendees will explore the design challenges and opportunities presented by constantly evolving hardware capacities and capabilities. They will understand why our simulations, as they more accurately model the real world, sometimes lose their appeal. Most of what app designers are building in this new world of hardware capability has no physical manifestation. Attendees will see how our existing design tools, which were not built for this new world, fall short of its demands, and will be presented with new tools.


Sensors: Tapping Into Data with Personal Meaning
Price:$3.95

SKU#: ADC13-26905_OLTE
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Description: Sensors: Tapping Into Data with Personal Meaning
Jojo Roy | CEO, Sequence

Location: 502 B
Date: Wednesday, November 06
Time: 10:00am-11:00am
Format: Session
Discipline: Business & Marketing
Track: Health & Wellness Apps, Lifestyle Apps
Vault Recording: Video


The proliferation of sensors baked into mobile devices and emerging wearable platforms presents an explosion of data sources that can help us track and improve everything from our workouts, to our daily activity, to our stress and emotions. But deriving meaning, motivation, and action from this new data requires a careful balance of elements like user experience design, sensor technology selection, and a well-considered device ecosystem. In this session, Sequence CEO Jojo Roy will provide an overview of new and notable sensor-driven experiences, as well as the challenges associated with developing these types of devices and apps. Many of his observations will be grounded in Sequence's experiences incubating Senstream, a novel platform that combines sensors, apps, and the cloud to enable people to measure and manage their emotions and stress levels.
Takeaway
While intense market pressures force companies large and small to rush their sensor-driven devices and apps to launch, it's critical to get the details right. Hardware and software design, measurement accuracy, device durability, data storage, and privacy are some of the more important factors any player in the space must understand to succeed.


Trulia Case Study on Designing and Developing for Google Glass with a Forward Look at Mobile Design
Price:$3.95

SKU#: ADC13-26904_AONU
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Description: Trulia Case Study on Designing and Developing for Google Glass with a Forward Look at Mobile Design
David Hatch | Sr. Director of User Experience Design, Trulia
Jeff McConathy | VP of Engineering, Trulia

Location: 502 A
Date: Wednesday, November 06
Time: 11:15am-12:15pm
Format: Session
Discipline: Design & UI, Programming & Architecture
Track: Lifestyle Apps, Brand Marketing Apps
Vault Recording: Video


Since its introduction in April of 2013, Google Glass has been hailed as a revolutionary platform that will change the nature of computing, and everything else. With the goal of creating a brand new and exciting user experience, Google Glass is the innovation of the future but how do you know if you're reaching its full potential? In September Trulia launched "Trulia for Glass," the first working prototype of a real estate app designed to help consumers find a new place to live in a new interactive way. Jeff McConathy, Trulia's VP of Engineering and David Hatch, Trulia's Senior Director of User Experience Design, can explain what it was like to navigate through uncharted territory from coding principles to appropriate design tactics for optimal user experience. What does wearable consumer technology mean for the future of mobile technology and how can developers and designers keep up? This Trulia case study will help designers and developers take a first look at the hurdles of innovating for the latest mobile technology.
Takeaway
Attendees will walk away understanding both the design and engineering perspectives of developing an app for Google Glass.


Smart Phone, Dumb Apps: How the Bad Guys View Your Mobile Applications
Price:$3.95

SKU#: ADC13-26868_JBNB
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Description: Smart Phone, Dumb Apps: How the Bad Guys View Your Mobile Applications
Dan Cornell | CTO, Denim Group

Location: 502 A
Date: Tuesday, November 05
Time: 2:00pm-3:00pm
Format: Session
Discipline: Programming & Architecture
Track: Enterprise Apps, Brand Marketing Apps
Vault Recording: Video


Companies are building increasingly sophisticated smartphone applications for platforms such as the Apple iPhone and Google Android. Many of these applications are constructed without fully considering the associated security implications of their deployment. Breaches can impact both app users as well as those distributing the application as attackers take advantage of expanded access to sensitive data and network services. In this talk Denim Group CTO, Dan Cornell, will discuss emerging threats associated with deploying smartphone apps. He will begin by looking at a threat model for a typical mobile application and then walking through an analysis of an example application from an attacker's perspective. He will show how to extract information from mobile applications and use that information to launch attacks against app users and app distribution companies.
Takeaway
Attendees of this talk will learn how attackers extract sensitive information from mobile apps, as well as how mobile applications and their supporting web services expose app developers and users to potential attacks. Attendees will discover proactive design and testing techniques that can help make mobile applications safer.


So You Think You Can Scale?
Price:$3.95

SKU#: ADC13-26859_EABD
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Description: So You Think You Can Scale?
Dave Grijalva | Co-Founder, FitStar

Location: 502 B
Date: Wednesday, November 06
Time: 2:00pm-3:00pm
Format: Session
Discipline: Programming & Architecture, Business & Marketing
Track: Health & Wellness Apps, Lifestyle Apps
Vault Recording: Video


Your big new app is launching in a few weeks. You've got your press and partnerships all lined up. Is everything going to run smoothly on the big day? How do you know? Having a service outage during a big launch window can crush user uptake and cause poor app store ratings that are very difficult to recover from. Join Dave Grijalva, co-founder of FitStar, for a discussion of the tools and techniques used at FitStar to analyze how their services will perform before they go live. Learn how they estimate traffic, measure service performance, and perform load tests to be ready for anything. See examples of common gotchas that could cause surprises in the wild.
Takeaway
Attendees will walk away with some tools and helpful recipes for effective capacity planning.


Taking Food Network 'On The Road'
Price:$3.95

SKU#: ADC13-26632_SHFW
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Description: Taking Food Network 'On The Road'
Alex Fajkowski | Development Lead, Sequence/Apparent Logic
AJ Kiefer | Experience Director, Sequence

Location: 502 A
Date: Tuesday, November 05
Time: 10:00am-11:00am
Format: Session
Discipline: Design & UI, Programming & Architecture
Track: Lifestyle Apps, Brand Marketing Apps
Vault Recording: Video


Foodies are a ravenous bunch, hungry for both experiences and information. Food Network recognized that it could do more for its viewers by compiling all of its on-air restaurant mentions into a companion piece to its programming. Food Network On the Road is a rich, cleanly designed app experience that lets users organize recommendations by city, chef, and show, save them into custom road trips, and share plans with friends. Sequence Experience Director AJ Kiefer and Development Lead Alex Fajkowski will discuss the ins and outs of creating this Webby-award-winning app experience from both a technical and UX perspective.
Takeaway
Attendees will learn how to navigate the world of branded utility applications. Specifically, how do you make something usable, that still meets business needs?


Pandora: Making the Successful Transition from Web to App
Price:$3.95

SKU#: ADC13-26628_ENOQ
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Description: Pandora: Making the Successful Transition from Web to App
Tom Conrad | CTO, Pandora

Location: 502 A
Date: Wednesday, November 06
Time: 2:00pm-3:00pm
Format: Session
Discipline: Design & UI, Programming & Architecture
Track: Entertainment Apps, Lifestyle Apps
Vault Recording: Video


Pandora started on the Web in 2005 and has successfully made the transition to mobile, starting in 2008 as a first mover app on the iPhone. Today, more than 80 percent of time spent with mobile media happens via apps and Pandora is one of the most downloaded and used. Approximately 50% of smartphone users in the U.S. have listened to Pandora in the past month and more than 80% of Pandora listening today takes place on mobile and other connected devices. But how do you design a best in class experience when the primary use case is for the ears? This session will explore how Pandora has designed, scaled and monetized for mobile, achieving cross-platform success by being laser focused on the simplicity of the core product.
Takeaway
Attendees will learn how to transition from Web to App development to achieve cross-platform success. Topics covered include the role Big Data plays in successful design as well as best practices for monetizing mobile apps. Pandora's approach to API will be explained as well. Finally, attendees will learn to recognize when they have over-designed a mobile app, so they can better balance features with a clean and simple UX.


The Bad Habits of Mobile Software Engineers
Price:$3.95

SKU#: ADC13-26575_FXTW
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Description: The Bad Habits of Mobile Software Engineers
Chris Haseman | Mobile Engineering Manager, Tumblr

Location: 502 A
Date: Thursday, November 07
Time: 10:00am-11:00am
Format: Session
Discipline: Programming & Architecture, Design & UI
Track: Entertainment Apps
Vault Recording: Video


After 10 years of writing mobile software on various platforms, Chris Haseman, Mobile Engineering Manager for Tumblr, has made, what he considers, " a tremendous number of mistakes." In this talk, he will cover some of the worst habits he has contracted and (hopefully) moved beyond. Over the course of this talk he will discuss how to build honest, user-delighting software and how to navigate the 'Always Connected' myth. He will also cover how to keep your application's rating, no matter the store, from being obliterated by trolls.
Takeaway
Attendees will explore a range of bad habits that took Chris a decade of frustration to understand, as well as how to avoid them.


Mobile Web - How It Works. Where It's Going. What It Means for Apps.
Price:$3.95

SKU#: ADC13-26353_XVOW
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Description: Mobile Web - How It Works. Where It's Going. What It Means for Apps.
Jason Mark | Co-Founder, Gravity Switch

Location: 501
Date: Tuesday, November 05
Time: 5:00pm-5:30pm
Format: Session
Discipline: Design & UI, Business & Marketing
Track: Enterprise Apps, Health & Wellness Apps
Vault Recording: Video


Everyone needs a mobile site, so why do Apple or The New York Times have apps instead of mobile-friendly websites?We can all agree that smart organizations know they need some way to reach their audiences who use mobile-devices. In this session, Jason Mark, Co-Founder of Gravity Switch, will help you weigh the choices of a mobile site vs. an app in order to decide which is right for you. How do you choose between making an app or a mobile-friendly website or web-app if you prefer? Is your site mobile-friendly? Should it be? What are the best practices in mobile web development? What does mobile-friendly even mean?
Takeaway
Attendees will leave with a solid overview of best practices for mobile web development as well as a working checklist to compare strategies for app development against mobile development. Finally, these best practices will be tempered with enough knowledge to know when to ignore them.


Get More Clients by Building Great Relationships Online and Offline
Price:$3.95

SKU#: ADC13-26345_JQCD
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Description: Get More Clients by Building Great Relationships Online and Offline
Brian Cauble | CEO, Appsolute Genius

Location: Room 511 C
Date: Thursday, November 07
Time: 10:30am-11:00am
Format: Session
Discipline: Business & Marketing
Track: Enterprise Apps, Brand Marketing Apps
Vault Recording: Video


You've become a great developer and you know that you can build great apps. It's just that no one seems to know about you or your company. The answer is learning to build great relationships, but how do you find the time? Appsolute Genius CEO, Brian Cauble, will demonstrate, using a combination of online and offline strategies, how to build more business than you've ever imagined!
Takeaway
Attendees will learn a solid set of guidelines to follow when doing business development, and a list of tools that will increase their productivity.


Lightning Critiques - What Makes Great Design?
Price:$3.95

SKU#: ADC13-26343_SQCD
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Description: Lightning Critiques - What Makes Great Design?
Jason Mark | Co-Founder, Gravity Switch

Location: 502 B
Date: Tuesday, November 05
Time: 3:15pm-3:45pm
Format: Session
Discipline: Design & UI, Business & Marketing
Track: Brand Marketing Apps, Enterprise Apps
Vault Recording: Video


Watch as creative guru Jason Mark, co-founder of Gravity Switch, critiques over a dozen apps and icons submitted by conference attendees. This isn't just a list of design rules, but instead a chance to see design rules articulated and applied in real-time with real-world examples. Accessible to seasoned designers as well as design newcomers, the talk will highlight elements of great design and point out rookie mistakes you may make. Does your app stack up? Bring your apps and an open mind as well as your personal branding challenges.
Takeaway
Session attendees will come away with three things they can do today to improve the visual design of their app. Learn from the common mistakes that Jason Mark has seen programmers and designers make when approaching mobile design.


Apps and the Business & Marketing of Transmedia in Fiction
Price:$3.95

SKU#: ADC13-26039_LZZQ
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Description: Apps and the Business & Marketing of Transmedia in Fiction
Andrew Merkin | Head of Special Projects and Transmedia, Mirada Studios

Location: 502 B
Date: Thursday, November 07
Time: 10:00am-11:00am
Format: Session
Discipline: Business & Marketing, Design & UI
Track: Entertainment Apps, Brand Marketing Apps
Vault Recording: Video


Andrew Merkin, Head of Special Projects and Transmedia at Mirada Studios, will deconstruct the decision-making process behind the successful and the non-successful business models for apps that serve as extensions of a storytelling narrative. The entire app production process will be covered. From concept and narrative development through design and programming, onto final market release and marketing, he will explain how each budgeted dollar translates into content in the app, and will describe pricing models that enrich the entire entertainment experience.
Takeaway
Attendees will all be able to translate the creative/production process into business/marketing oriented strategies. They will understand competitive forces and the need for marketing within the information economy. They will also gain an understanding of pricing models and their effect on UX, and connect business/marketing perspectives in the UX/UI of apps.


Using NFC with Android Applications
Price:$3.95

SKU#: ADC13-25834_LBHX
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Description: Using NFC with Android Applications
Daniel Holmlund | Software Engineer, Intel Corp.

Location: 502 A
Date: Wednesday, November 06
Time: 5:00pm-5:30pm
Format: Session
Discipline: Programming & Architecture
Track: Enterprise Apps
Vault Recording: Video


NFC is a 13.56MHz proximity radio that makes inter-connectivity amongst devices instant and easy. With one tap action, inter connect devices, exchange data, pair, share, transfer... anything! This session is for Android developers who wants to know in practice how to use NFC inside their applications. Windows 8 and Android both supports NFC so you will also be able to get some insight on how to communicate between the two using NFC.
Takeaway
Attendees will discover new techniques for device connectivity using NFC proximity radio.


Developing Apps in the 3rd Dimension
Price:$3.95

SKU#: ADC13-25763_LKMF
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Description: Developing Apps in the 3rd Dimension
Eddie Lee | Developer, Funktronic Labs

Location: 502 A
Date: Tuesday, November 05
Time: 4:15pm-4:45pm
Format: Session
Discipline: Design & UI, Programming & Architecture
Track: Entertainment Apps
Vault Recording: Video


The rise of mobile and multi-touch interfaces has spurred the advance of new interaction types; until recently these have all been constrained to the X/Y world of the 2D interface. 3D games have had to make do with combinations of keys, mouse and joysticks to interpret the users intentions in the 3D space. In this session, Eddie Lee of Funktronic Labs will explore, in light of new 3D input and gesture technologies hitting the market, the opportunities present for app developers and the nuances 3D input introduces when thinking about app design and user experience.
Takeaway
3D input technologies are more than just a new way of interacting with an app. Designers must also think about new design patterns that are only just emerging as well as the use of audio and visual feedback mechanisms to give the user a truly immersive experience.


How Does Your App Look, Sound, and Feel? (Presented by App Developers Alliance)
Price:$3.95

SKU#: ADC13-25761_SPFU
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Description: How Does Your App Look, Sound, and Feel? (Presented by App Developers Alliance)
Michael Griffith | Director of User Experience, Bottle Rocket
Geoff Hollingworth | Head of Business Innovation, Ericsson
Spencer Hooks | Sr. Manager, Games Business, Dolby Laboratories
Michael Ludden | Head of Developer Marketing, Samsung
Dennis Luo | Senior Group Manager of Software Innovations, Intel Corp.

Location: 501
Date: Thursday, November 07
Time: 2:00pm-3:00pm
Format: Session
Discipline: Design & UI, Programming & Architecture
Track: Lifestyle Apps
Vault Recording: TBD


In the highly crowded landscape of mobile apps, user experience is a key differentiator between competitors. In this session, industry leaders in design, function, touch, and sound will discuss the importance of a completely submersible experience with a user and how a rich user experience drives high engagement.
Takeaway
Attendees will have a better understanding of the types of SDKs available to make their apps look, sound, and work better. Real world examples from leading companys will provide examples for attendees to follow and learn from. One such example is a sound company that has an SDK which allows developers to integrate high-quality surround sound into Unity-based games.


Programming as Art
Price:$3.95

SKU#: ADC13-25737_WXCW
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Description: Programming as Art
Bob Sabiston | captain, Flat Black Films

Location: 502 B
Date: Tuesday, November 05
Time: 4:15pm-4:45pm
Format: Session
Discipline: Programming & Architecture, Design & UI
Track: Entertainment Apps
Vault Recording: Video


Artist-programmer Bob Sabiston focuses on applications that themselves enable creativity. In this session he will describe the design and UI approaches of three recent projects; Inchworm Animation (art software for Nintendo DSi/eShop), Headspace (3D mind-mapping for iOS), and Voxel (block-building and 3D-printing for iOS). Bob will also speak about some differences between developing for Apple versus Nintendo.
Takeaway
Attendees will learn about the time and skills necessary to develop modern graphics apps and see several approaches to UI in creative apps. Learn about the differences between Nintendo and Apple development.


Evernote Case Study: Designing First Impressions that Last
Price:$3.95

SKU#: ADC13-25735_YLFR
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Description: Evernote Case Study: Designing First Impressions that Last
Kara Hodecker | Senior Product Designer, Evernote
Naomi Pilosof | Growth Product Manager, Evernote

Location: 502 A
Date: Wednesday, November 06
Time: 3:15pm-3:45pm
Format: Session
Discipline: Design & UI
Track: Lifestyle Apps
Vault Recording: Video


Building a powerful, feature-packed app while keeping it simple enough for anyone to use isn't an easy task. But when is the right time to explain how the app works? What's the right balance between being helpful versus being prescriptive? In this regard, Evernote has some unique and complex design problems to tackle; not only do they have to teach people how to use the features in the app, they need to suggest different ways they can use it, quickly! In this session, Evernote's Senior Product Designer Kara Hodecker and Product Manager Naomi Pilosof share a case study demonstrating how they have strived, sometimes successfully and sometimes not so successfully, to inspire and educate.
Takeaway
This session will provide an in-depth look at first impressions, and demonstrate that first impressions really are the most important. Kara and Naomi will share specifically how Evernote has embraced this philosophy. They will share insights into design and strategy solutions they have learned, identiying what they have found has worked, as well as what hasn't.


Going Mobile: The Multiplatform Development Approach to Enterprise Mobility
Price:$3.95

SKU#: ADC13-25702_JBGL
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Description: Going Mobile: The Multiplatform Development Approach to Enterprise Mobility
Michael Singer | Director of Technology, Magic Software Enterprises Americas

Location: 501
Date: Tuesday, November 05
Time: 3:15pm-3:45pm
Format: Session
Discipline: Programming & Architecture
Track: Enterprise Apps
Vault Recording: Video


Michael Singer, Director of Technology for Magic Software Americas, will discuss how multiplatform development is key to building cost-effective, productive, and enterprise-transforming mobile applications. He will explain how developers can create and deliver secure mobile apps with off-the-shelf integration to virtually any enterprise system and extend and manage those apps. Attendees will learn how a metadata platform can let them focus on the applications, processes and workflows without being hindered by complex, costly and resource-intensive coding and testing. Michael will also cover how to build both native and HTML5 /Web applications and the best use cases for each.
Takeaway
With enterprise mobile apps on the rise, attendees will learn how to approach enterprise application development from a strategic perspective, determining the best tools that will allow them to build future-proof, cross-platform mobile applications that easily integrate with back-end systems.


Revolutionary Bedfellows: IF Teachers and Game Mechanics Unite to Innovate
Price:$3.95

SKU#: ADC13-25601_MBQZ
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Description: Revolutionary Bedfellows: IF Teachers and Game Mechanics Unite to Innovate
Trip Hawkins | CEO, If You Can Company

Location: 502 A
Date: Wednesday, November 06
Time: 10:00am-11:00am
Format: Session
Discipline: Design & UI
Track: Education Apps
Vault Recording: Video


In this session Trip Hawkins, founder of gaming giant Electronic Arts, will reveal his latest venture; an educational service for preteen children, that offers regular, new monthly content in the form of interactive stories and curriculum delivered through blended gameplay and role-playing. He will describe how they developed the program with a recipe that is similar to how EA Sports was co-developed, with subject matter experts like John Madden, blueprints like the NFL Rules, player statistics, and then blended into state-of-the-art platforms, game technologies and UI. Trip will discuss this new model and his recipe for successful product development, design, content and UI.
Takeaway
Attendees will hear about new models and recipes for product development, apps, games, design, content and UI. Trip will provide examples of how app and game developers can collaborate with academic and curriculum experts to create 21st century solutions.


Cloud Storage for App Developers
Price:$3.95

SKU#: ADC13-25619_CBUK
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Description: Cloud Storage for App Developers
Steve Marx | Developer Advocate, Dropbox

Location: 502 A
Date: Tuesday, November 05
Time: 11:15am-12:15pm
Format: Session
Discipline: Programming & Architecture
Track: Enterprise Apps
Vault Recording: Video


It's more important than ever to create apps that provide an amazing user experience across multiple platforms, devices, and even offline. Even though saving data in cloud storage is becoming ubiquitous, it's still difficult for developers to manage user authentication, syncing, and caching. In this session, Dropbox's Steve Marx will explore how to approach these challenges, highlighting some helpful developer tools.
Takeaway
Attendees will learn about data synchronization, including how to handle offline changes, how to merge non-conflicting changes, and strategies for resolving true synchronization conflicts.


Beautiful Gestures
Price:$3.95

SKU#: ADC13-25516_YHXI
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Description: Beautiful Gestures
Nate De Jager | Solutions Architect, Universal Mind

Location: 501
Date: Tuesday, November 05
Time: 11:15am-12:15pm
Format: Session
Discipline: Design & UI
Track: Enterprise Apps
Vault Recording: Video


As technology changes, the ways we interact with it change as well. With the introduction of motion sensing devices, our interfaces are no longer tied to flat, two-dimensional planes. Instead, we're free to start using natural gestures in three-dimensional space. With that freedom, we have the potential to develop beautiful, rich experiences for our users. In this session, we will take a look at how gestures are being used in experiences already and what challenges we might face.
Takeaway
Attendees will look at the evolution of interfaces and a discussion around gestures, natural and cultural. Gesture based applications done right/wrong, as well as tips and tricks to consider when using gestures to create beautiful experiences will be covered.


Contextual Design: Creating the Anytime Everywhere Experience
Price:$3.95

SKU#: ADC13-25515_EDKE
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Description: Contextual Design: Creating the Anytime Everywhere Experience
Joe Johnston | Director of UX// Director of R&D, Universal Mind

Location: 501
Date: Wednesday, November 06
Time: 10:00am-11:00am
Format: Session
Discipline: Design & UI
Track: Enterprise Apps
Vault Recording: Video


Interaction with applications and websites can happen everywhere and anytime. Understanding who your user is, is only half the battle; you need to know how they will be using it, where they are and what they want at that moment in time. Screen size isn't the only thing that is different about mobile experience. Are they walking through the aisle of your store, comparing the price with an online retailer? Learn from Joe Johnston, Director of UX and R & D for Universal Mind, how contextual design can help enhance your experience. Find out how other companies are beginning to explore these kinds of interactions.
Takeaway
What contextual design is and why it's important, factors to consider to take advantage of it, a look at what contextual design will bring in the future, how "contextual clues" contribute to designing for context and how companies are already utilizing this kind of design.


Location Based Services: What Is Out There? (Presented by App Developers Alliance)
Price:$3.95

SKU#: ADC13-25511_FBSI
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Description: Location-Based Interactive Storytelling the Walt Disney Imagineering Way
Jonathan Ackley | Senior Director, Interactive Show Producer, Walt Disney Imagineering R&D
Chris Purvis | Director - Systems and Tools, Walt Disney Imagineering R&D

Location: Room 515 A
Date: Tuesday, November 05
Time: 2:00pm-3:00pm
Format: Session
Discipline: Customer Experience, Design & UI
Track: Future of Gaming, Next Generation Game Platforms
Vault Recording: Video


Storytelling is the heartbeat of Walt Disney Parks and Resorts experiences. Since the earliest days of Disneyland, innovative technology and new media platforms have served to enrich and expand the shared experiences of Disney guests, adding both new aspects of interactivity and immersion. With the growth of new technology platforms, the integration between the electronic and physical worlds has never been closer, or more entertaining. We will discuss how the Disney Imagineers create theme parks, and how they use story to inform every creative decision in order to make guests feel like the protagonist in our vivid fantasy worlds. This lecture focuses on how the lessons of theme park design can inform game design in the virtual world. Just as in video games, Imagineers deal with issues of artistic design, architectural storytelling, interactive narrative, massively multiplayer gameplay, adapting classic characters to the interactive world and community building. To illustrate these concepts, we will use these pioneering interactive attractions as examples: Agent P's World Showcase Adventure ? A theme park adventure game in which guests use mobile devices to solve mysteries and trigger secret-agent-style physical installations at Epcot; Sorcerers of the Magic Kingdom ? A trading-card based role-playing game where players unlock mystic portals hidden all around the Magic Kingdom Park to reveal Disney villains, and once revealed, the players use their "spell cards" to defeat the villains in a magical duel; A Pirate's Adventure: Treasures of the Seven Seas ? A location-based Pirate game where guests interact directly with the theme park environment; The Menehune Adventure Trail at the Aulani - A Disney Resort and Spa, in which guests use magic to bring the stories of Hawaii to life.
Takeaway
What rules from traditional video game design still apply for games in the real world? What are the challenges of gaming in physical spaces? What are the enabling technologies available to the game designer of location-based experiences? Story and technology in immersive gaming: How does one affect the other?



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