Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > ADC 2013


View larger image
 


QTY:

How Does Your App Look, Sound, and Feel? (Presented by App Developers Alliance)
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU ADC13-25761_SPFU
Statistics
Description
How Does Your App Look, Sound, and Feel? (Presented by App Developers Alliance)
Michael Griffith | Director of User Experience, Bottle Rocket
Geoff Hollingworth | Head of Business Innovation, Ericsson
Spencer Hooks | Sr. Manager, Games Business, Dolby Laboratories
Michael Ludden | Head of Developer Marketing, Samsung
Dennis Luo | Senior Group Manager of Software Innovations, Intel Corp.

Location: 501
Date: Thursday, November 07
Time: 2:00pm-3:00pm
Format: Session
Discipline: Design & UI, Programming & Architecture
Track: Lifestyle Apps
Vault Recording: TBD


In the highly crowded landscape of mobile apps, user experience is a key differentiator between competitors. In this session, industry leaders in design, function, touch, and sound will discuss the importance of a completely submersible experience with a user and how a rich user experience drives high engagement.
Takeaway
Attendees will have a better understanding of the types of SDKs available to make their apps look, sound, and work better. Real world examples from leading companys will provide examples for attendees to follow and learn from. One such example is a sound company that has an SDK which allows developers to integrate high-quality surround sound into Unity-based games.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.