Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > ADC 2013


View larger image
 


QTY:

From Old Masters to Expressionism
Price $3.95
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU ADC13-26906_OHCC
Statistics
Description
From Old Masters to Expressionism
Martin Pedrick | Product Design Lead, Square

Location: 502 A
Date: Tuesday, November 05
Time: 3:15pm-3:45pm
Format: Session
Discipline: Design & UI
Track: Enterprise Apps, Lifestyle Apps
Vault Recording: Video


Our devices become more capable every year, with ever increasing performance, and higher resolution screens. This constant march forward enables designers and developers to paint increasingly detailed depictions of physical objects and interactions. As hardware has moved from monochrome, through color, and on to retina-level displays we've tried to one-up each other with ever more detail. Now that we can do so much, what do we do next? How do we design experiences in a world not limited by the physical? How do we move beyond static representations of objects from our past? Designing apps with wireframes and photo editing software isn't enough anymore, to answer these questions we need new tools. In this session, Martin Pedrick will share how new open source tools under construction at Square will help designers and developers make the most out of the new world of hardware capability.
Takeaway
Attendees will explore the design challenges and opportunities presented by constantly evolving hardware capacities and capabilities. They will understand why our simulations, as they more accurately model the real world, sometimes lose their appeal. Most of what app designers are building in this new world of hardware capability has no physical manifestation. Attendees will see how our existing design tools, which were not built for this new world, fall short of its demands, and will be presented with new tools.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.