Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > ADC 2013


View larger image
 


QTY:

Programming as Art
Price $3.95
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU ADC13-25737_WXCW
Statistics
Description
Programming as Art
Bob Sabiston | captain, Flat Black Films

Location: 502 B
Date: Tuesday, November 05
Time: 4:15pm-4:45pm
Format: Session
Discipline: Programming & Architecture, Design & UI
Track: Entertainment Apps
Vault Recording: Video


Artist-programmer Bob Sabiston focuses on applications that themselves enable creativity. In this session he will describe the design and UI approaches of three recent projects; Inchworm Animation (art software for Nintendo DSi/eShop), Headspace (3D mind-mapping for iOS), and Voxel (block-building and 3D-printing for iOS). Bob will also speak about some differences between developing for Apple versus Nintendo.
Takeaway
Attendees will learn about the time and skills necessary to develop modern graphics apps and see several approaches to UI in creative apps. Learn about the differences between Nintendo and Apple development.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.