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Programming as Art
Price $3.95
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SKU ADC13-25737_WXCW
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Description
Programming as Art
Bob Sabiston | captain, Flat Black Films

Location: 502 B
Date: Tuesday, November 05
Time: 4:15pm-4:45pm
Format: Session
Discipline: Programming & Architecture, Design & UI
Track: Entertainment Apps
Vault Recording: Video


Artist-programmer Bob Sabiston focuses on applications that themselves enable creativity. In this session he will describe the design and UI approaches of three recent projects; Inchworm Animation (art software for Nintendo DSi/eShop), Headspace (3D mind-mapping for iOS), and Voxel (block-building and 3D-printing for iOS). Bob will also speak about some differences between developing for Apple versus Nintendo.
Takeaway
Attendees will learn about the time and skills necessary to develop modern graphics apps and see several approaches to UI in creative apps. Learn about the differences between Nintendo and Apple development.

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