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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Game Design Category

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Sequels and Adaptations: Design Innovation in a Risk-Averse World
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SKU#: GDC-03-137
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The Puzzlemaker’s Survival Kit: Principles, Case Studies and Design Process
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SKU#: GDC-03-129
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Description: Lecture

Temptation and Consequence: Dilemmas in Videogames
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SKU#: GDC-03-125
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Description: Lecture

Creating a Cinematic Game Experience
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SKU#: GDC-03-122
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Description: Lecture

PC to Console: Bringing Star Wars Jedi Knight II: Jedi Outcast to Xbox and Gamecube
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SKU#: GDC-03-118
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Description: Lecture

SOCOM: Bringing a Console Game Online
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SKU#: GDC-03-110
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Description: Lecture

Game Design Patterns
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SKU#: GDC-03-109
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Description: Lecture

Dynamics for Designers
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SKU#: GDC-03-099
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Description: Lecture

Deathmatch: Ted Price vs. Jason Rubin
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SKU#: GDC-03-098
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Description: Lecture

20/20 Design Vision
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SKU#: GDC-03-094
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Description: Lecture

Creating the Worlds of Dungeon Siege
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SKU#: GDC-03-093
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Description: Lecture

On All Levels
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SKU#: GDC-03-090
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Description: Panel

Designing a Ratchet & Clank Level
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SKU#: GDC-03-089
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Description: Lecture

FilmGame: Adapting Lord of the Rings
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SKU#: GDC-03-068
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Description: Lecture

Halo: Development Evolved
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SKU#: GDC-03-067
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Description: Lecture

How to Make Your Game Successful in Japan
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SKU#: GDC-03-061
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Description: Lecture

Old School: Arcade Games in the Golden Age
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SKU#: GDC-03-060
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Description: Panel

Making Games More Fun: Methods for Playtesting Games
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SKU#: GDC-03-057
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Description: Lecture

Orthogonal Unit Design
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SKU#: GDC-03-055
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Description: Lecture

How to Manage a Large Scale Online Gaming Community
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SKU#: GDC-03-038
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Description: Lecture

Towards Building a Fully Realized Interactive Drama
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SKU#: GDC-03-037
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Description: Lecture

Toward Massively Responsive Conversations
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SKU#: GDC-03-036
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Description: Lecture

Story and Gameplay Are One
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SKU#: GDC-03-035
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Small Worlds: Competitive and Cooperative Structures in Online Worlds
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SKU#: GDC-03-034
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Reputation Systems: Saving Your Service
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SKU#: GDC-03-033
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