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Player-Centric Game Design Workshop
Price $5.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC-06-010
Player-Centric Game Design Workshop,

Game Design, Tutorial

Ernest Adams
This is an intensive, hands-on experience for anyone who wants to learn about designing computer and video games. It begins with a lecture on the fundamental principles, then challenges attendees to apply that knowledge to flesh out a new game concept. ^/BR^^/BR^ Throughout the day, attendees define their game in a scaled-down version of a professional design environment. A unique series of worksheets guides them through the process from initial concept to studio presentation.

This workshop instructs attendees on the principles of player-centric game design, a design philosophy based on the game designer's two fundamental obligations: the duty to entertain, and the duty to empathize. In one day, participants use a unique series of specially created worksheets to design all the high-level features of a video game in a structure similar to that of a real industry design team.

This lecture is aimed at junior designers and people wanting to become game designers. Experienced designers may also learn a different approach to their craft. Attendees only need a general familiarity with video games, and experience as a player. No programming, art, or design experience is required.

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