Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

One Laptop per Child: Gaming Platform for the Developing World?
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4721
Statistics
Description

One Laptop per Child: Gaming Platform for the Developing World?

Speakers: SJ Klein

Track: Game Design

Format: Lecture

Experience Level: All

Description: Over the next two years, millions of developing-world children will get child-sized laptops through the One Laptop per Child [OLPC] project. The laptops communicate via mesh network, record audio and video, and are hand-powerable. Children will use them to read and to learn, and of course to play - games, music, cartoons, and more. They will share learning games and puzzles, storytelling, drawing and musical games, and games that persist and change over time. How does the first-generation XO compare to other platforms? How can one develop for it? What will great games look like? What games inspired you as a child? Come for a demonstration and discussion.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.