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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
The Emotion Machine called 'NPC'
Speakers: Mark Stephen Meadows
Track: Game Design
Format: Lecture
Experience Level: All
Description: As any DM worth his dice will tell you, the NPC is a storytelling tool -it's a literary form. And in order for it to work it needs to be able to affect how a player feels. NPCs, like extras in a movie, need to be able to change the story, and have that affect how a player feels. This talk shows how it's done.
Idea Takeaway: XX
Intended Audience: Everyone interested in narrative techniques in games.
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