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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Innovations in Fable 2
Speakers: Peter Molyneux
Track: Game Design
Format: Lecture
Experience Level: All
Description: When attempting to create a sequel the temptation is to add more of everything but is this enough? Lionhead Studios ambition for Fable 2 is to create a sequel which is truly a land mark title and to achieve this there must be evolution and revolution. This talk will centre around revolutions in Fable 2. This talk will examine how key game play elements have been refined and expanded. It will also look at what inspiration was drawn for the original game and what lessons were learnt from Fable. The processes used to arrive at these design decisions can be applied to a broad spectrum of genres and so are relevant to a large sector of the development community. Plus Peter Molyneux has promised to reveal a totally unexpected feature in Fable 2.
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