Why Now Is the Best Time Ever to Be a Game Developer
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
Playing with 'Game'
Gathering Your Party with Project Eternity (GDC Next 10)
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Luck and Skill in Games
Minimalist Game Design for Mobile Devices
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Reflections of Zelda
Speakers: Eiji Aonuma
Track: Game Design
Format: Lecture
Experience Level: All
Description: Eiji Aonuma's work on The Legend of Zelda series dates as far back as The Legend of Zelda: Ocarina of Time. The Legend of Zelda: Twilight Princess has been the team's most ambitious game to date and for the first time since its release, Aonuma reflects on its evolution and how it prepared him to take on the challenge of his current mission: Phantom Hourglass. Aonuma explains the development team's formidable task of progressing the epic franchise across multiple generations of Nintendo systems. This is a rare opportunity to learn behind-the-scenes development challenges and triumphs from Link's latest installments.
Please leave this field blank.
There are no related products to display.