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Designing Assassin's Creed III
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Description
Designing Assassin's Creed III
Steven Masters | Lead Game Designer, Ubisoft Montreal

Location: Offenbachsaal
Date: Tuesday, August 20
Time: 17:30-18:30
Track: Design
Format: Session
Vault Recording: Video


With a 3-year development cycle, and a team peaking at several hundred people, how do you keep a team focused on delivering a high quality game while reinvigorating the core gameplay to create a true sequel in a massive franchise? Delivered by Steven Masters, lead game designer in Ubisoft's Montreal studio, this talk is focused on the design methodologies, philosophies and strategies used in creating Assassin's Creed III.

Takeaway
Attendees will come away with insight into the design processes used on Assassin's Creed III and a practical set of design tools that can be applied to any size of game production.

Intended Audience
This talk is aimed at game designers of all levels and will be particularly useful for anyone organizing the design efforts of a team.

Speaker
Steven Masters | Lead Game Designer, Ubisoft Montreal
Steve has been working in games since 1998, and joined Ubisoft in 2005 to work on Rainbow Six: Vegas. He has since been a game designer on Assassin's Creed and Rainbow Six: Vegas 2. He became a lead game designer on Splinter Cell: Conviction, returned to the Assassin's Creed team for Assassin's Creed: Brotherhood and most recently was the lead game designer on Assassin's Creed III.

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