Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC09 Category

This category contains 961 products and 0 subcategories.

Sort By: with per page

451 - 475 of 961 results Results | 25 results per page

Cinematic Next-Generation Action NARUTO: Ultimate Ninja STORM - In-Game Artwork and Beyond
Price:$7.95

SKU#:
Add to Cart
More Info
Description: In this session, Hiroshi Matsuyama and Seiji Shimoda will discuss the concept behind NARUTO: Ultimate Ninja STORM, which was to successfully merge anime and videogames two areas which Japan is known for around the world.

From Pipe Dream to Open World: The Terraforming of FAR CRY 2
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This presentation takes a look at the various processes, techniques and philosophies that we employed in order to create the 50 square km open world of FAR CRY 2 and how the scalable approach we adopted allowed us to create a beautiful and immersive open world that required virtually no compromise on quality in order to run on multiple platforms.

(309) A Guided Tour of The Art of Game Design: A Book of Lenses
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Jesse Schell has been teaching Game Design at the Carnegie Mellon University Entertainment Technology Center for seven years, and has condensed his teaching method into an unusual book. The premise of the book is that good game design happens by viewing your game through many different perspectives, or lenses. In this talk, Jesse will give a guided tour highlighting many of these lenses, and explaining how instructors can use the lens concept in their game design curricula.

Using Source Filter Synthesis
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The session will show how source-filter synthesis can provide an unlimited number of sound variations using a single sound file processed efficiently in real-time.

Inside the GEARS OF WAR 2 Character Modeling Pipeline
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This session will provide an overview of the GEARS OF WAR 2 character modeling pipeline, lessons learned during the making of GEARS OF WAR and UNREAL TOURNAMENT 3, and an analysis of how the implementation of new techniques impacts production.

How Did the Interview Go?
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Recently hired game developers will tell what happened in the interviews that got them their jobs and what went down in the interviews that didn't result in an offer, too! Find out from working game developers, who just recently went through real job interviews, what kinds of questions they were asked and how they answered to get the job offer.

100 Questions, 97 Answers, 56 Minutes
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Students hoping to enter the industry have a lot of questions. In this fast-paced and comedic presentation, Brathwaite answers these questions and many, many more, including the ones you didn't know to ask.

How to Start Designing Games On Your Own (and What that Really Means)
Price:$7.95

SKU#:
Add to Cart
More Info
Description: If you want to be a game designer, you have to start designing games now. But what does that mean and how do you do it? Game designer, producer, and educator Tom Sloper (sloperama.com) has spent many years over the course of his career in the game industry helping aspiring game developers learn how to achieve their goals. In this session, he breaks down what it means to start designing games now and explains how to do it. Whether you're a game design student, an entry-level developer, or someone who is just starting out, this instructional session will give you solid information about what to do to put a game project on your resume.

The Game Design Challenge: My First Time
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Welcome back for another year and another Game Design Challenge, where three amazing game design greats create original concepts around a very unusual game design problem. Join us as returning champ Steve Meretzky squares off against two new challengers.

(103) Localization Summit Conclusion
Price:$7.95

SKU#:
Add to Cart
More Info
Description: To close the Summit, the organizers will present brief closing statements reflecting on the Summit's content in addition to inviting audience questions and feedback and encouraging attendees to continue their interest via the IGDA Game Localization SIG.

(103) Localization-Aware Game Development
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This lecture provides an overview on how to produce localized games from pre-production to ship, including techniques for effectively planning and executing a localization, working effectively with localization vendors, and structuring the localization pipeline. Real world examples will be used to illustrate the basic principles discussed.

He Who Ships, Wins: Producing GEARS OF WAR 2
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This session will present an overview of some of the process and techniques utilized by the GEARS OF WAR 2 team in order to ship an AAA game on time with only two years for development, high internal and external expectations and a public release date. Examples discussed will be taken from the development of Gears of War 2 and will include topics like pre-production scoping, handling crunch, and managing the endgame.

The Beauty of Destruction
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This presentation will cover all aspects of C++ object destruction, ranging from destructor performance to best practices. Topics will include order of destruction, implicit destructors, and details around how destructors are affected by exception handling, polymorphism, and partially constructed objects.

The Cruise Director of AZEROTH: Directed Gameplay within WORLD OF WARCRAFT
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This discussion will focus on the original development of WORLD OF WARCRAFT's quest system and how it has changed over time, with WRATH OF THE LICH KING being the latest evolution. The presentation will also include some of the guidelines and philosophies that are followed when creating WoW content.

Riding the Waves of Change: How Video Game Companies Can Flourish in an Environment of Relentless Volatility and Flux
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The Game Industry is in constant flux and flow: to be successful in this industry one must learn to contend not just with a changing market, but technology, educational demographics, workers' skill-sets, but even changes within companies through mergers, acquisitions, and all-out take-overs. This panel will discuss how to flourish in uncertain times.

(306) Building and Sustaining Successful Free-To-Play MMOs
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Don Choi's lecture is a detailed look at OGPlanet's free-to-play business model, describing how and why it has been successful. Choi pays special attention to how OGPlanet has tackled the challenge of maintaining balance in games...

(306) Post mortem: Game mechanics without rules in Habbo Hotel
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Sulka Haro, the lead designer of Habbo Hotel, a 120 million registered user teen virtual world, explains the changes the product has seen during the last 12 months....

(306) How to Avoid New Legal Pitfalls in Virtual World Design and Policy
Price:$7.95

SKU#:
Add to Cart
More Info
Description: There are always new legal pitfalls and challenges emerging in relation to virtual worlds, especially as the field continues to grow. This lecture gives attendees an opportunity to hear from a foremost legal scholar on virtual world legal issues....

(308) How do we socialize mobile games?
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The rise in popularity of social networks has driven a call for greater social activity within mobile games but has left designers with the question of how to achieve this task. If we are to explore social concepts within mobile games we must understand what types of social bond do online social networks support?

(308) Mobile Participation TV--Innovation in cross platform gaming
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Mobile Participation TV technology (MoPA-TV) offers exciting massive multi-player gaming experience via mobile by allowing home viewers to virtually appear in a live TV game show through an avatar and participate in the program via text messaging, or by visiting a Web / WAP site from their mobile phones for real-time interaction. With MoPA-TV, mobile gaming is not just limited to the cell phone....

(308) Post Mortem: Super Monkey Ball iPhone
Price:$7.95

SKU#:
Add to Cart
More Info
Description: SEGA's Ethan Einhorn, who oversaw the development of this innovative product in only 4 months, will share his experience bringing Super Monkey Ball to the iPhone. Einhorn will share SEGA's philosophy on how iPhone game development has evolved in the past year...

(308) The Challenges and successes of porting games to the Apple iPhone
Price:$7.95

SKU#:
Add to Cart
More Info
Description: What makes a great iPhone game? What are the best ways to use the multi-touch screen? Why is it going to take an almost endless amount of iterations to get the accelerometer to feel right? Mike Pagano, Producer of EA's Spore Origins and SimCity...

Failure is NOT an Option - Basic Survival Techniques for any Producer/Designer
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This session gives you important insight on why games fail and by providing these insights we learn how to survive. The speaker will provide examples and give his personal experiences fire fighting in the trenches. Expect to see lots of examples.

Negotiation 101
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Games attorney Vincent Scheurer describes his top tips for successful commercial negotiations. The session focuses on negotiating commercial contracts and covers preparation and planning, conducting the negotiation, changing strategy to deal with the unexpected, and key steps to take after the negotiation has ended.

Overview of Video Games Testing within Microsoft Game Studios
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This presentation covers Microsoft Game Studios approach to testing game software. Key areas that will be covered include teams structure, testing philosophy, types of testing and documentation used to ensure quality and compelling products are released.


FIRST..., 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, ...LAST

Please leave this field blank.