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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2006 Category

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Character Rigging Best Practices
Price:$5.95

SKU#: GDC-06-034
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Description: This course is a complete overview of intermediate and advanced character rigging.

Casual Games: Lost in Translation?
Price:$5.95

SKU#: GDC-06-033
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Description: This session clarifies the item selling business model (microtransactions) of online games presenting the success of non-subscription casual online games in Asia. This is done by visually demonstrating successful titles, organizing the building blocks/obstacles to such successful online games, and challenging non-asian developers/publishers to consider alternate business models in their game design.

C++ on Next-Gen Consoles: Effective Code for New Architectures
Price:$5.95

SKU#: GDC-06-032
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Description: Effectively programming next-generation consoles is no easy task. Memory latency, cache coherency and multiple cores present unique challenges faced by all games. This talk provides the insight and tips required to write C++ code that runs like a dream on these architectures.

Business Geeks: How Leading Developers Use Strategic IT, HR, Finance, and Marketing
Price:$5.95

SKU#: GDC-06-031
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Description: Learn how the most successful companies use strategic Finance, HR, IT, and Marketing to make money.

Building Community Around Pollinated Content in Spore
Price:$5.95

SKU#: GDC-06-030
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Description: This session explores how user-created content in other Maxis products like SIMCITY and THE SIMS 2 created a different kind of online community and how those lessons are being applied in the Pollinated Content System in SPORE. Specifically, the talk looks at how to tailor the system to appeal to both users who specialize in creating content and users who are more likely to download someone else's creations.

Building a Flexible Game Engine: Abstraction, Indirection, and Orthogonality
Price:$5.95

SKU#: GDC-06-029
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Description: This talk discusses three core techniques which are vital to building a flexible game engine: abstraction, indirection, and orthogonality. The presentation starts with high level theory, but quickly delves into real world application, using the Unreal Engine as an example.

Beyond Technology: Process Issues in Next Gen Development
Price:$5.95

SKU#: GDC-06-024
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Description: Based on the experiences of an independent studio creating both current and next gen games, this session provides a concise survey of the key game development people and process issues raised by the larger scope of next gen titles.

Battle Cam: A Dynamic Camera System for Real-Time Strategy Games
Price:$5.95

SKU#: GDC-06-023
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Description: This session explains Battle Cam, an AI system for picking interesting battles and generating camera shots to immerse the player in the battle, making an real-time strategy game feel like an first-person shooter.

Bang! Howdy: Nuggets and Rustlin' Tips
Price:$5.95

SKU#: GDC-06-022
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Description: Followin' the rum-swilling precedent of last year's ^/em^Puzzle Pirates: Lessons from an Indie MMOG^//em^, those Three Rings scoundrels this year present the findings from Bang! Howdy, their latest wild 'n wacky western-themed game.^/BR^^/BR^ Come hear these old hands discuss design, development, and the dirty business o' making money from micro-payments as an independent online developer.

Backwards Is Forward: Making Better Games with Test-Driven Development
Price:$5.95

SKU#: GDC-06-021
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Description: Test-driven development requires that unit tests always be written before the code they test. How can this apparently backwards development approach actually help your game? This session will show the benefits of test-driven development, and how to effectively apply it to game development. It will draw on real-world experiences at High Moon Studios applying test-driven development in their own codebase and with the Unreal Engine 3.

Audio Production: Ideas for the Next Generation
Price:$5.95

SKU#: GDC-06-020
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Description: '0

Agile Methodology in Game Development: Year 3
Price:$5.95

SKU#: GDC-06-018
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Description: A follow-up lecture by the authors of last year's

Advanced Tool Writing for Character Technical Directors (TD)
Price:$5.95

SKU#: GDC-06-017
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Description: This presentation teaches technical directors how to write more advanced tools for their pipelines. The major focus is introducing the Maya API and revealing the possibilities it presents to a character technical directors.

Advanced Light and Shadow Culling Methods
Price:$5.95

SKU#: GDC-06-016
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Description: This session describes high-level algorithms and optimizations that can be applied to a graphics engine supporting completely dynamic lighting and shadows.

...And Make It Snappy! Crafting Concise, Effective Dialogue for your Game
Price:$5.95

SKU#: GDC-06-013
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Description: This session, hosted by a former Marvel Comics editor/writer, explores effective dialogue writing and, using before-and-after examples, reveals the process of trimming the verbal fat, improving impact, injecting emotion, and making every precious word count.

How to Budget your Orchestra Recording Session
Price:$5.95

SKU#: GDC-06-012
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Description: This session provides an in-depth look at the budgeting, contracting, and managing of an orchestral recording session of game music.


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