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Big Screen to Game Console: Case Studies
Price $5.95
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SKU GDC-06-025
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Big Screen to Game Console: Case Studies,
1532

Production, Panel

Rick Rekedal
Interactive, Wireless & Toy Licensing, DWA Consumer Products

Xavier Poix
Managing Director, Ubisoft Paris and Montpellier Studio

Chris Williams
Producer, LucasArts Entertainment

Doug Cooper
Visual Effects Supervisor, DreamWorks Animation

Laird Malamed
Vice President of North American and European Studios, Activision, Inc.

Nina Dobner
Director of License Relations, Electronic Arts
Games based on feature films present a number of challenges: translating a linear storyline into an interactive game, matching an established production design, meeting potentially sychronized release schedules, passing the numerous hurdles of studio approvals, and maintaining consistent creative direction from film to game. Each of these challenges has a corresponding benefit, including an established world, characters, and look to start from; marketing tie-ins; and the potential for a pre-etablished audience for the game. ^/BR^^/BR^ This course deconstructs the production of games based on popular feature films. With representatives from both the film and game production sides, the discussion explores the challenges and benefits of managing creative direction, sharing production assets, and scheduling delivery of film-based game properties. The discussion also touches on the impact of next-gen platforms on the sharing of film and game assets.

With close collaboration and support from film producers, game developers can leverage a great deal of valuable creative input and production assets in game production. Film producers learn to understand the challenges and changes required to translate a film property into a successful interactive gaming experience.

Game producers, designers, and developers involved in the production of games based on feature film properties, as well as film producers and studios looking to export their properties into the gaming industry.

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