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Graphics Rendering With OpenGL ES
Price $5.95
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Stock Unlimited
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Weight 0 lb, 0 oz
SKU GDC-06-004
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Description
Graphics Rendering With OpenGL ES,
1338

Programming, Tutorial

Aaftab Munshi
Architect, ATI

Baback Elmieh
Lead Programmer/Software Architect, Qualcomm

Christian Laforte
President, Feeling Software

Dan Ginsburg
Staff Engineer, ATI Research

Neil Trevett
Vice President Embedded Content, NVIDIA

Rémi Arnaud
Graphics Architect, SONY COMPUTER ENTERTAINMENT OF AMERICA
Brought to you with the collaboration of the industry's leading OpenGL ES hardware and software vendors, this day-long tutorial provides an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics. The tutorial includes detailed descriptions of the latest features of OpenGL ES 2.0 and the latest extensions, followed by several case-studies of rendering effects that are enabled by these features. The tutorial also focuses on optimizing shaders and applications for maximum interactive performance. Special attention will be given to the unique performance and design requirements of embedded applications.

Attendees will gain greater insights into advanced utilization of the OpenGL ES graphics API on handheld and console platforms.

Graphics programmers who are actively developing or plan to develop an OpenGL ES-based game for handheld or console.

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