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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Austin GDC 2007 Category

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Dupes, Speed Hacks and Black Holes: How Players Cheat in MMOs
Price:$7.95

SKU#: GDCA07-5883
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Description: Speaker: Tim Keating (Director of Development, Heatwave Interactive)
Date/Time: Thursday (September 6, 2007) 11:00am — 12:00pm
Location (room): 5
Track: Online Games - Technology and Services
Experience Level: Intermediate

Session Description
This talk is an overview of problems encountered by the speaker during his tenure on Ultima Online. The focus is on issues that were exploited by players to achieve a game advantage, to grief other players, or grief the service itself. The talk is comprised of anecdotes about real incidents, with discussion of the conditions (and errors) that enabled the exploits and how developers remedied the problem. A cautionary tale, this talk offers practical suggestions for developers on up and coming products who wish to avoid making the same kinds of mistakes.


What's Beyond 5.1?
Price:$7.95

SKU#: GDCA07-5871
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Description: Speaker: John Griffin (Marketing Director, Games, Dolby Laboratories)
Date/Time: Thursday (September 6, 2007) 4:30pm — 5:30pm
Location (room): 3
Track: Game Audio
Experience Level: All

Session Description
Dolby® Digital surround sound defines the audio experience in gaming today. What does the future hold? How will Dolby audio technologies impact games today and tomorrow? In this session we will discuss new Dolby technologies that can improve the audio in your games.


VOIP, Unified Messaging and MMO Support
Price:$7.95

SKU#: GDCA07-5861
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Description: Speaker: D. Scott Mattson (Founder and CEO, Game Center Group)
Date/Time: Thursday (September 6, 2007) 1:30pm — 2:30pm
Location (room): 6B
Track: Online Games - Technology and Services
Experience Level: All

Session Description
Learn about the latest in VOIP technology and its potential in the MMO space. VOIP technology can rev up your bottom line while improving your overall customer satisfaction levels. Even see a live demonstration of this powerful technology.


MMO Testing issues: Scale and Play Patterns - Best Practices
Price:$7.95

SKU#: GDCA07-5860
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Description: Speaker: Michael Gilmartin (Director, Quality Assurance, Blizzard Entertainment), Jay Piette (Director of QA, Turbine, Inc.), Brian DuBose (QA Manager, BioWare Austin), Tony Rado (Executive Director, Global Quality Assurance, Sony Online Entertainment), Mathis Tvedt (QA&CS Senior Manager, Funcom)
Date/Time: Thursday (September 6, 2007) 4:30pm — 5:30pm
Location (room): 6B
Track: Online Games - Technology and Services
Experience Level: All

Session Description
XX


Web Client Development Issues - Best Practices
Price:$7.95

SKU#: GDCA07-5858
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Description: Speaker: Michael Bayne (CTO, Three Rings), Michael Grundvig (Lead Server Programmer, ElectroTank)
Date/Time: Thursday (September 6, 2007) 11:00am — 12:00pm
Location (room): 6B
Track: Online Games - Technology and Services
Experience Level: All

Session Description
XX


Autodesk Maya – Industry standard tools for Game Development
Price:$7.95

SKU#: GDCA07-5853
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Description: Speaker: Steven Roselle (Solutions Engineer, Autodesk), Louis Marcoux (Solutions Engineer, Autodesk)
Date/Time: Thursday (September 6, 2007) 11:00am — 12:00pm
Location (room): 4A
Track: Online Games - Technology and Services
Experience Level: All

Session Description
An Autodesk product specialist will show the latest innovations in Autodesk Maya 2008. The session will focus on new features as well as tips and tricks for optimizing your production process. Additionally new integration workflows between Autodesk Maya 2008 and Autodesk Motionbuilder will be discussed.


Building MMOS is EASY...
Price:$7.95

SKU#: GDCA07-5851
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Description: Speaker: George Dolbier (Sr. IT Architect, IBM)
Date/Time: Thursday (September 6, 2007) 1:30pm — 2:30pm
Location (room): 4B
Track: Online Games - Business & Management
Experience Level: All

Session Description
The barriers to entry for MMO development is changing rapidly. Building a studio, building an MMO product, technology choices and development methodologies are just a few of the areas covered in this session.


Multiverse: Under the Hood
Price:$7.95

SKU#: GDCA07-5849
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Description: Speaker: Rafhael Cedeno (Co-founder and CTO, Multiverse)
Date/Time: Thursday (September 6, 2007) 3:00pm — 4:00pm
Location (room): 4B
Track: Online Games - Technology and Services
Experience Level: All

Session Description
Multiverse's CTO details the Multiverse Platform's unique architecture, which has enabled anyone – whether student or huge media company – to quickly create new, radically different MMOGs.


Threading Games for Performance Part 3
Price:$7.95

SKU#: GDCA07-5848
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Description: Speaker: Brad Werth (Senior Software Engineer, Intel)
Date/Time: Thursday (September 6, 2007) 4:30pm — 5:30pm
Location (room): 4A
Track: Online Games - Technology and Services
Experience Level: All

Session Description
This three-part session will cover proven architectures for game threading, including hands-on modification of a single-threaded codebase to use multiple threads effectively.


Threading Games for Performance Part 2
Price:$7.95

SKU#: GDCA07-5847
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Description: Speaker: Brad Werth (Senior Software Engineer, Intel)
Date/Time: Thursday (September 6, 2007) 3:00pm — 4:00pm
Location (room): 4A
Track: Online Games - Technology and Services
Experience Level: All

Session Description
This three-part session will cover proven architectures for game threading, including hands-on modification of a single-threaded codebase to use multiple threads effectively.


Threading Games for Performance Part 1
Price:$7.95

SKU#: GDCA07-5846
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Description: Speaker: Brad Werth (Senior Software Engineer, Intel)
Date/Time: Thursday (September 6, 2007) 1:30pm — 2:30pm
Location (room): 4A
Track: Online Games - Technology and Services
Experience Level: All

Session Description
This three-part session will cover proven architectures for game threading, including hands-on modification of a single-threaded codebase to use multiple threads effectively.


3D Pipeline and Shader Optimizations for Intel Integrated Graphics
Price:$7.95

SKU#: GDCA07-5845
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Description: Speaker: Arzhange Safdarzadeh (Intel), Katen Shah (Intel)
Date/Time: Thursday (September 6, 2007) 11:00am — 12:00pm
Location (room): 4B
Track: Online Games - Technology and Services
Experience Level: Intermediate

Session Description
Intel Integrated Graphics accounts for a large number of desktop and notebook graphics ranging from the mainstream to value market segments. This course will go over 3D features and implementations on Intel® Integrated Graphics in 2007/2008 and provide guidance on how to improve 3D performance on desktop and notebook platforms.


Who Are Your Customers, And How Will They Pay?
Price:$7.95

SKU#: GDCA07-5835
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Description: Speaker: Kevin Higgins (CEO, PayByCash)
Date/Time: Thursday (September 6, 2007) 11:00am — 12:00pm
Location (room): 4C
Track: Online Games - Business & Management
Experience Level: All

Session Description
An interesting, informative look at the world’s fragmented payment environment--and some solutions from an expert panel of alternate payment providers. How accessible are YOU to global customers?


Writing, the BioWare Way
Price:$7.95

SKU#: GDCA07-5798
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Description: Speaker: Drew Kapyshyn (Principal Writer, BioWare), Mike Laidlaw (Lead Writer, BioWare), Mac Walters (Game Designer/Writer, BioWare Corp.)
Date/Time: Thursday (September 6, 2007) 4:30pm — 5:30pm
Location (room): Ballroom B
Track: Writing for Games
Experience Level: Intermediate

Session Description
BioWare games are known for their strong narrative element. Here's your chance to hear from a select group of BioWare's full-time writing staff. Learn about the various roles that writers fill throughout BioWare's RPG development cycle, including responsibilities during preproduction, prototyping, full production, and final polish. The panel will discuss broad issues, such as project size, team structure, and how the composition of the production team changes during development, and will then drill down into areas of specific interest to game writers. Examples will be drawn from the panel's experiences on Mass Effect (BioWare's upcoming Sci-Fi RPG epic), as well as other previous and ongoing projects.


MMO Story Hour: Instancing, Epic Tales, Mistakes, and Too Much Text
Price:$7.95

SKU#: GDCA07-5797
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Description: Speaker: Jess Lebow (Content Director, Flying Lab Software)
Date/Time: Thursday (September 6, 2007) 3:00pm — 4:00pm
Location (room): Ballroom B
Track: Writing for Games
Experience Level: All

Session Description
There is a difference between telling a story in an MMO and in, well, almost any other medium. Come listen to Jess Lebow talk about the difficulties and surprising discoveries he's encountered while guiding the story for both Guild Wars and Pirates of the Burning Sea. Be prepared to hear some embarrassing stories, advice on what NOT to do, and how instancing can both save the world and ruin it at the same time.


Watch, Listen, & Learn: Using Consumer Research to Make Your Game Better
Price:$7.95

SKU#: GDCA07-5701
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Description: Speaker: Charles Harrison (User Research Engineer, Microsoft)
Date/Time: Thursday (September 6, 2007) 3:00pm — 4:00pm
Location (room): 6A
Track: Online Games - Design
Experience Level: All

Session Description
Consumer feedback can provide designers with insight into how their intended design is being experienced by the broader target audience. When used effectively, consumer feedback can result in a more efficient iteration process and overall improvements in game quality. This lecture will describe methods for incorporating consumer feedback in to all phases of the game development lifecycle. Case studies will be used to demonstrate consumer feedback methods and how they can be applied to online, casual and indie games.


The Zen of Online Game Design
Price:$7.95

SKU#: GDCA07-5790
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Description: Speaker: Damion Schubert (Lead Combat Designer, BioWare Corp.) Date/Time: Thursday (September 6, 2007) 1:30pm — 2:30pm Location (room): 6A Track: Online Games - Design Experience Level: All Session Description Designers in the online space often get too focused on what has been done before, and either end up copying it too closely, or deviating way too far. This lecture discusses how to avoid getting lost in the weeds, and instead look at the design more holistically. Topics that will be addressed include: how to really think about hardcore vs. casual gamers, how to navigate the game vs. world philosophical split, how to build a well-centered game, and how to deal with players with different levels of emotional investment. While this lecture will focus heavily on lessons learned from traditional MMOs, the lessons offered will be applicable to any game in the online space.

Startup Lessons from Recent Online Games
Price:$7.95

SKU#: GDCA07-5787
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Description: Speaker: Daniel James (CEO, Three Rings), Anthony Castoro (President and Founder, Heatwave Interactive), Raph Koster (President, Areae, Inc.), Joe Ybarra (VP Product Development, Cheyenne Mountain Entertainment), Nabeel Hyatt (Founder, CEO)
Date/Time: Thursday (September 6, 2007) 4:30pm — 5:30pm
Location (room): 1
Track: Online Games - Business & Management
Experience Level: Advanced

Session Description
This august panel of the founders of recent hot MMO startups will get down and dirty with the details of how to do (and how not to do) the startup thing. Topics discussed will include: -Financing - how and where to get it, VC or publishing; -Licensing and IPs - build or buy? -Web 2oh - Bubble or basics? -Distribution -Revenue models -and trying to hire and recruit in boom times.


Righteous Game Audio
Price:$7.95

SKU#: GDCA07-5785
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Description: Speaker: Charles Robinson (Dolby)
Date/Time: Thursday (September 6, 2007) 11:00am — 12:00pm
Location (room): 3
Track: Game Audio
Experience Level: Intermediate

Session Description
This lecture presents an in depth look at the audio signal path from asset creation to game-time audio playback. Common pitfalls and often overlooked errors in signal handling will be described. Cheap fixes as well as optimal solutions will be provided. The presentation will include some signal processing theory and audio samples to explain and demonstrate the underlying principles.


One World: Developing Story and Gameplay Together
Price:$7.95

SKU#: GDCA07-5784
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Description: Speaker: Matt Costello (Writer & Game Designer, Polar Productions)
Track: Writing for Games
Experience Level: All

This will be an highly interactive presentation that explores, from one long-time practitioner’s point of view, essential ways that ‘story’ is built. It exposes key story elements we all should be looking at when working in games and then – through real exercises – how gameplay changes significantly when ‘story’ is introduced. The goal: that story and interactivity are best ‘built’ together. Through a variety of exercises, the audience experiences how ‘story’ can change the nature, importance, and meaning of any and all gameplay and interactivity. What was once merely fun, can turn deadly serious, now turned crucial with the addition of key story elements. Not really a lecture….this presentation will use the audience itself to bring home all its points in a visceral, memorable way.


MMO Goal Structures as a Panacea
Price:$7.95

SKU#: GDCA07-5782
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Description: Speaker: Erik Bethke (CEO, GoPets, Ltd.)
Track: Online Games - Design
Experience Level: All

What is the best kind of MMO? Do people want a open sandbox to create their own goals, structures, and gameplay? Or is a MMO where players are told what to do next and shown how to level or grow the best? What if it is both?


Licensing MMOs Worldwide
Price:$7.95

SKU#: GDCA07-5780
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Description: Speaker: Corey Bridges (Executive Producer and Marketing, Multiverse), Joshua Hong (CEO, K2 Network, Inc.), Jeffrey Anderson (CEO, Turbine Entertainment Software), Steve Goldstein (Director of Business Development & General Counsel,, Flagship Studios), Calvin Yoo (Director, International Business Development, Nexon)
Track: Online Games - Business & Management
Experience Level: All

TBD


How Broadband Phones Will Affect Mobile Game Audio
Price:$7.95

SKU#: GDCA07-5775
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Description: Speaker: Peter Drescher (Sound Designer, Danger, Inc.)
Track: Game Audio
Experience Level: All

Broadband data connections for cell phones will change everything. This session examines how massive portable storage and speedy data transfer rates will affect interactive audio for mobile devices in general, and mobile game soundtracks in particular. The author presents an overview of the current state of the art, then discusses new cell phone features that are about to come to market. He concludes by making predictions about the future of mobile game audio, based on experience, and supported by analogies drawn from the development of PC/console games and the Internet.


From One-off to Franchise - Finding the Holy Grail
Price:$7.95

SKU#: GDCA07-5773
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Description: Speaker: Flint Dille (Writer, Designer, Producer, Bureau of Film & Games)
Track: Writing for Games
Experience Level: All

The Holy Grail of the entertainment industry is to create a franchise – an intellectual property which can cross media from video games to film to TV to Toys, Comic Books and other ancillaries. Currently, most top franchises, Star Wars, Spiderman, Batman, Transformers, Harry Potter and Pirates of the Caribbean have come from comic books, toys and theme park rides, very few franchises have come from video games. In this session, we will analyze what we as video game creators have to do to develop our intellectual properties so that they can become true cross media franchises


Audio for Guild Wars
Price:$7.95

SKU#: GDCA07-5758
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Description: Speaker: Alistair Hirst (CEO, Omni Interactive Audio)
Track: Game Audio
Experience Level: Advanced

Guild Wars is a critically acclaimed and commercially successful MMO which updates with a unique streaming technology. This presentation will cover the approach to sound design for the game, including the combat, creatures and spell sounds. It will also go into depth on how the challenge of keeping data size small is overcome through the powerful and flexible scripting system, and the audio pipeline.



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