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Storefront > GDC Vault Store - Audio Recordings > Austin GDC 2007

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Online Gaming Architecture: Dealing with the Real-Time Data Crunch in MMOs
Price $7.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDCA07-5863
Speaker: Bill Dalton (Technical Director, BioWare Austin)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): 6B
Track: Online Games - Technology and Services
Experience Level: Intermediate

Session Description
All activity within a virtual world can be characterized as a stream of “events” with a typical MMO generating hundreds of thousands of events per second. A sophisticated architecture is required to manage all of these events and to present the virtual world to the players in a consistent, enjoyable manner. Early MMO architectures struggled to meet this goal in terms of stability, maintainability, and perhaps most importantly, scalability. In this session, BioWare, a leading developer of role playing games, will share its experiences in utilizing CEP technologies to accelerate the development of its next-generation MMO gaming platform.

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