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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Video Downloads Category

This category contains 12 products and 12 subcategories.

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Games as Product: Producing Better Games - GDCTV
Price:$14.95

SKU#: M4V88892
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Description: Games as Product: Producing Better Games

One of the key global trends in game development, whether developing an MMORPG for the PC or a next generation console title, is that production costs are expanding exponentially. Games require higher budgets and personnel commitments' compounded by the scarcity of talent, putting revenue farther down the timeline. IP licensing costs are increasing, and competition is on the rise.

This production complexity is pushing global publishers to setup studios in China and outsource to China. At the same time, Chinese studios are experiencing this complexity through developing their own MMORPGs, a genre that tests every limit of game production. This panel addresses all of these issues, and the challenges faced in realizing these goals.

DOWNLOADABLE MP4 @ 320x240 resolution


Games as Art: Designing Better Games - GDCTV
Price:$14.95

SKU#: M4V88891
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Description: Games as Art: Designing Better Games

Game players are looking for something new, and the game industry faces a challenge in delivering that. What features make a game better? Improved graphics? A more compelling story? Simpler gameplay? More believable animation? More interaction with other players? Better experiences tailored to the uniqueness of the device?

The panel examines what players in different national regions want in a game, and what factors make a globally successful game. Panelists include game designers, programmers, and artists.

DOWNLOADABLE MP4 @ 320x240 resolution


Music on Computers: A 5 Year Projection from the Project Bar-B-Q Think Tank - GDCTV
Price:$14.95

SKU#: M4V88890
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Description: Music on Computers: A 5 Year Projection from the Project Bar-B-Q Think Tank

George Alistair Sanger

"Project Bar-B-Q" is a conference to create a body of information that represents to the audio/computer community as represented by MMA, the IA-SIG, and the AES. The opinions and, to the extent possible, consensus of the BBQ Group regarding the topic: "What do you want to see in hardware and software for music on computers in the next 5 years?" are presented. The conference was held in October of 1996 and this lecture explores the findings with the community at CGDC.

DOWNLOADABLE MP4 @ 320x240 resolution


Legends of Game Design - GDCTV
Price:$14.95

SKU#: M4V88889
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Description: Legends of Game Design

Nolan Bushnell, Chris Roberts, John Romero, Johnny Wilson

Three of the most noted game designers in the world talk about the history of, changes to, and future trends regarding computer game design. This panel provides straight talk on genuine innovation and tragic missteps in gaming.

DOWNLOADABLE MP4 @ 320x240 resolution


Surviving the Bloodbath: Perspectives on our Industry's Cycles - GDCTV
Price:$14.95

SKU#: M4V88887
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Description: Surviving the Bloodbath: Perspectives on our Industry's Cycles

Michael Dornbrook

This lecture observes and explores what drives boom and bust cycles, their early warning signs, the best strategies for surviving busts and prospering through the next boom.

DOWNLOADABLE MP4 @ 320x240 resolution


Listen! The Potential of Shared Hallucinations - GDCTV
Price:$14.95

SKU#: M4V88886
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Description: Listen! The Potential of Shared Hallucinations

Brian Moriarty

Many of the games being offered online nowadays are shovelware: single-player designs retrofitted with a clunky multiplayer option, usually at the last minute and reluctantly. These games don't explore the unique possibilities of the online medium. They don't respond adequately to the presence of the many. They don't evolve with their audience, or allow them to participate creatively. They don't listen. This lecture focuses a psychedelic kaleidoscope on the horizon of the possible. Pulsing, ethereal music and sinuous visual effects combine to lull the audience into a state of receptive bliss, accompanied by a cunning stream of off-the-wall concepts, strange suggestions and daring propositions. Assumptions are challenged! Sacred cows dance and fall exhausted! Everyone leaves thinking they thought up all these great ideas themselves!

DOWNLOADABLE MP4 @ 320x240 resolution - Licensed for single user to one PC and one portable device.


Mass Market Interactive Entertainment: The New Art Form - GDCTV
Price:$14.95

SKU#: M4V88885
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Description: Mass Market Interactive Entertainment: The New Art Form

Roger Holzberg, Hal Barwood, Kendall Lockhart, Louis Castle, Richard Hilleman

What is the art form that will make interactive entertainment as compelling as other mass market entertainment? With software production budgets reaching feature film levels, finding the mass market audience is a must for the survival of the interactive industry.

DOWNLOADABLE MP4 @ 320x240 resolution


Alchemy of Addiction: Creating Games That Keep People Playing - GDCTV
Price:$14.95

SKU#: M4V88884
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Description: Alchemy of Addiction: Creating Games That Keep People Playing

The gaming industry knows the importance of creating addiction in games. With increasing budgets and decreasing life spans of today's computer games, it is more crucial than ever for developers to create games with an order of magnitude increase in repeat game play. This lecture focuses on online games, exploring how to create long-term addictive experiences. Topics covered include designing for human needs, making living environments instead of canned plots, and increasing player loyalty and numbers. Important issues such as customer support, pricing, and the future of cultural computing will be discussed as well.

DOWNLOADABLE MP4 @ 320x240 resolution


Milestones and Glass Houses: Protecting Your Development Schedule From Shattering - GDCTV
Price:$14.95

SKU#: M4V88883
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Description: Milestones and Glass Houses: Protecting Your Development Schedule From Shattering

Since the infancy of the computer game industry, the vast majority of development agreements have been based upon royalty advances for milestone delivery and acceptance. Yet developers still scramble to make payroll because their last milestone was late or rejected. This lecture discusses ways to break out of this vicious circle and explores techniques for making milestone commitments on time and get paid for them.

DOWNLOADABLE MP4 @ 320x240 resolution


The Secret of Eternal (Product) Life: Lessons from J.R.R. Tolkien and John Madden - GDCTV
Price:$14.95

SKU#: M4V88882
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Description: The Secret of Eternal (Product) Life: Lessons from J.R.R. Tolkien and John Madden

Ernest Adams

Some games hit the market the way the Titanic hit an iceberg: a crunch, a big sucking sound, and then nothing. Others float around for years and years like one of Robinson Crusoe's bottles. Why is that? What have they got that keeps them coming back every year? It's not just "quality" or "marketing development funds," but a secret combination of 11 herbs and spices. This session tries to reverse engineer two great entertainment products, the works of J.R.R. Tolkien, and the best-selling sports video game of all time, John Madden Football, to figure out the secret of eternal (product) life.

DOWNLOADABLE MP4 @ 320x240 resolution


What's Next in Game Design - GDCTV
Price:$14.95

SKU#: M4V88881
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Description: "What's Next in Game Design" - Game Design Keynote

In his game design keynote address, Wright will discuss next generation game design and development.

DOWNLOADABLE MP4 @ 320x240 resolution


Disrupting Development - GDCTV
Price:$14.95

SKU#: M4V88880
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Description: "Disrupting Development" - Nintendo Keynote

This year will see the arrival of more new portable and home game systems, and outside attention remains predictably focused on technical specifications and processing muscle. This is not trivial; but also not newsworthy. After all, every new system is more powerful than its predecessor.



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