Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > Video Downloads


View larger image
 


QTY:

Alchemy of Addiction: Creating Games That Keep People Playing - GDCTV
Price $14.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU M4V88884
Statistics
Description
Alchemy of Addiction: Creating Games That Keep People Playing

DOWNLOADABLE MP4 @ 320x240 resolution - Licensed for single user to one PC and one portable device.

Mike Sellers

The gaming industry knows the importance of creating addiction in games. With increasing budgets and decreasing life spans of today's computer games, it is more crucial than ever for developers to create games with an order of magnitude increase in repeat game play. This lecture focuses on online games, exploring how to create long-term addictive experiences. Topics covered include designing for human needs, making living environments instead of canned plots, and increasing player loyalty and numbers. Important issues such as customer support, pricing, and the future of cultural computing will be discussed as well.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.