Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC09 Category

This category contains 961 products and 0 subcategories.

Sort By: with per page

651 - 675 of 961 results Results | 25 results per page

Play in the Age of Social Software
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Social networks are a powerful context within which to create new kinds of games and new forms of play. In this session Mark Pincus, CEO of Zynga and Frank Lantz, Creative Director of Area/Code, share their experience and insights regarding the creation of social games.

Games Have Feelings Too!
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Dan Arey will go into a history of the emotional impact games have had on our culture (from Floyd to Lana, to Yorda and beyond) as well as delve deeply into the current crop of recent games and how they are now hitting the emotional touchstones that make them so much more relevant.

Unlikely Beginnings: FALLOUT 3's Lead Designer on his Path into the Game Industry
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Emil Pagliarulo, of Bethesda Game Studio, was the lead designer and writer for Fallout 3, the retro-futuristic and dystopian action role-playing game released in October 2008. Thats one hell of a job. How did he ever get it?...In this special interview-style keynote, Spike TVs Geoff Keighley will suss out Pagliarulos story and help us see how all the elements of his career (and perhaps his personal life, too) interconnected to get him where he is today.

Using MetaSL to Rethink Shader Creation for Games
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Mental Image's MetaSL provides a pathway to a unified hardware and software rendering pipeline that games can take advantage of in many unique ways. Attendees will get an insight into how the Mental Mill API was integrated with Autodesk 3ds Max 2010 to support existing hardware pipelines and how this can also be leveraged with traditional software rendering for in-game cinematic effects or marketing purposes.

Level-5s Techniques to Producing a Hit Game: From PROFESSOR LAYTON to INAZUMA ELEVEN and THE ANOTHER WORLD
Price:$7.95

SKU#:
Add to Cart
More Info
Description: How do you produce a user-supported game that also links to sales? Using Level-5 titles as examples, Hino and Akasaka will address this overarching game development question by discussing the challenges Level-5 has faced and reveal the company's techniques to producing a hit game.

All About NOBY NOBY BOY
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Takahashi will talk extensively about his new game NOBY NOBY BOY.

Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & How Games Can Teach Kids to be Good Citizens
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This session looks at who plays games, which ones, with what hardware, and in what settings. Further, the talk connects certain pro-social element of game play with positive levels of community engagement among teens, and the promise of all these findings for marketers.

Post Mortem: Mission Architect for City of Heroes
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The developers of City of Heroes created the Mission Architect, a way for players to build and share their own missions, characters and enemies with others in the game. What were they thinking, why did they do it and how are they managing it? Come to this lecture and hear the developers of City of Heroes discuss Mission Architect and user-generate content in all its glory.

Balancing Multiplayer Competitive Games
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Ill define what balance is, show how good games designed balance into their systems, and explain the concepts I used to balance Street Fighter HD Remix and the Kongai and Yomi card games. Finally, Ill make the case that only intuitive decision-making can solve this kind of problem.

Discovering New Development Opportunities
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Satoru Iwata will talk about Nintendo's role in creating better tools and bringing opportunities for developers to introduce their innovative ideas to a marketplace that is increasingly willing and eager to embrace new game design possibilities.

An American engine in Tokyo: The collaboration of Epic Games and Square Enix for THE LAST REMNANT
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Square Enix chose to use Unreal Engine 3 to develop The Last Remnant. The project saw the best of intentions, relentless support, flexibility, acceptance, and, of course, misunderstanding along the way. Hear from this panel comprised of key players about how this international collaboration addressed significant challenges and carved a path for future work together.

Meet The (Gaming) Press
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This discussion panel brings together a diverse selection of editors with a common bond - a gaming expertise and honesty that their readers depend on. Learn some common PR dos and don'ts, find out what the gaming press looks for in a story, and discover the secret art of the successful pitch in this unique session.

Learning from the Atari 2600
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This talk shows how Atari VCS (aka Atari 2600) titles like Yars' Revenge, Pac-Man, and E.T. show us how to look for the essence of experiences for family play, by seeing how designers did so successfully, and unsuccessfully, in the past.

User Interface Art: Production from the Ground Up
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This talk will shed light on the UI art production. It will discuss some pitfalls to avoid and provide tips to hopefully make the process a little easier and more productive.

Making Games Profitably with Games for Windows - LIVE 3.0
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This talk will focus on how the next version of the Games for Windows - LIVE 3.0 platform can help Publishers and Developers increase their Windows Gaming revenue. The talk discusses specific problems we are solving for the developer/publisher covering features of the current version of Games for Windows - LIVE. The talk will also discuss new features in the upcoming 3.0 version.

(308) Navigating for success in today's mobile landscape
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Travis Boatman, Vice President of EA Mobile Worldwide Studios, will bring an optimistic view of mobile games today, highlighting the impact of new platforms, and the development and distribution opportunities they create. Travis also will discuss cross-platform gaming, new business models and where to find the most success, regardless of your size.

Games in Stereoscopic 3D: The Next Dimension is Finally Here?
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Using proprietary technology, Andrew & Aaron will give an exclusive, live demo of a game running in Stereoscopic 3D on a console. They willl explore some of the ways games can benefit from Stereo 3D and also look at some of the problems when trying to make games 3D compatible. This session has to be seen to be believed!

Talk the Talk, Walk the Walk
Price:$7.95

SKU#:
Add to Cart
More Info
Description: How do you convey that youre a great candidate for an entry-level game development position? The trick is this: learning how to show your qualifications instead of telling them.

Global Illumination in SONIC UNLEASHED
Price:$7.95

SKU#:
Add to Cart
More Info
Description: With its proprietary Hedgehog Engine, SONIC UNLEASHED was able to include a Global Illumination enhancement. This session discusses how the team addressed the massive amount of calculation involved in adopting GI to the uniqueness of Sonic the Hedgehog, specifically his super speed.

Character Pathfinding and Animation: How to Make Them Work Together
Price:$7.95

SKU#:
Add to Cart
More Info
Description: In this session we will present work and prototypes that show how to simplify the process of having character pathfinding and animation technologies work together as they each strive to achieve different objectives for a character.

Advanced Autodesk Maya Python
Price:$7.95

SKU#:
Add to Cart
More Info
Description: With the power of the Autodesk Maya API and the scriptability of MEL, Maya Python hits a sweet spot in Maya's suite of development tools. Being an interpreted language it allows for quick turnaround, making it perfect for rapid prototyping. With thousands of dedicated users around the world contributing modules to Python, Maya inherits a large and growing array of new capabilities.

Lead with Your Gut: How Courage and Common Sense Improve Efficiency
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This session provides insight into how studios can gain project efficiencies by communicating more effectively and engaging in constructive conflict. By creating an environment where no assumptions are made, questions are continuous and employees routinely present and defend their ideas, teams stay on track and make better games.

Guerrilla Tactics: KILLZONEs Art Tools and Techniques
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The session present an overview over the various art tools, techniques and methods that were developed during the development of KILLZONE 2. It will cover various aspects such as shader development, the asset pipeline, lighting technology, cut-scene creation, level creation and post-processing.

Have You Got Perfect Pitch?
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This panel aims to give solid practical advice to developers on the hunt for a game deal. How do you get a meeting with The Powers That Be in a publishing company? Then how do you impress the hell out of them if you get that golden opportunity to give them your, hopefully, Perfect Pitch? 4 grizzled A&R veterans with decades of industry experience will tell you how it really is on the front line and give you their top do's and don'ts for the developer hoping to impress.

Style in Rendering: The History and Technique Behind AFRO SAMURAIs Look
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Afro Samurai was a manga first, anime second and videogame third. Because development of the videogame and anime overlapped, the game team was able to draw inspiration from, and influence, the Afro Samurai anime. Well talk about how this look evolved over the course of development and how one moment acted as the turning point for creating the final illustrated look of Afro Samurai.


FIRST..., 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, ...LAST

Please leave this field blank.