Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC09 Category

This category contains 961 products and 0 subcategories.

Sort By: with per page

526 - 550 of 961 results Results | 25 results per page

The Grass is Greener? Freelance vs. In-House Audio Solutions
Price:$7.95

SKU#:
Add to Cart
More Info
Description: If you are in-house, considering freelance, a freelancer contemplating in-house stability, or just wondering about how the other side does things, our panel gives you answers and experiences from four industry veterans.

(103) Localization: The Pathway to Truly Global Game Development
Price:$7.95

SKU#:
Add to Cart
More Info
Description: With the popularity of games swiftly expanding across a broader geographic reach and the game industry generating an ever-growing share of its revenue from localized versions of game titles, the importance of localization to the long-term success of the industry continues to increase. Jaime Gine, VP of International Development Services at Electronic Arts, will provide attendees with a high-level overview of the financial impacts and benefits...

(309) Learning to Make Your Own Reality: How to Develop Games that Re-invent Life As We Know It
Price:$7.95

SKU#:
Add to Cart
More Info
Description: What new kinds of games will we play in the future, and what key knowledge and skills will game developers need to invent them? Futurist and game designer Jane McGonigal argues that over the next decade, games will become a powerful interface for managing our real work, organizing society, and optimizing our real lives....

Lighting with Purpose
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This session offers attendees a guide to better understanding both the aesthetics of lighting and its practical application in game development. By sharing recent examples, the speakers will demystify the process and bring insight to the how and why of its use. Don't just throw lights in your worlds willy-nilly. Light with purpose!

Drop-In COOP for Open World Games
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Open world games typically have high per-player simulation, streaming and memory costs, making them exceptionally difficult to network with a traditional client/server approach. This session presents an alternative peer-to-peer networking architecture that avoids this O(n) cost while supporting seamless drop-in and drop-out play.

FAR CRY 2: Creativity and the Musical Challenge
Price:$7.95

SKU#:
Add to Cart
More Info
Description: How do you bring a non-Hollywood score to fruition for a AAA game? With every effort made to avoid a cliche-driven soundtrack, we will discuss the benefits of working from a creatively open brief - outlining the decision, compositional, recording and post-production processes used in making an engaging and credible score.

Audio Adventures on the PS3 - SOCOM Confrontation - Online Audio for 32 Players
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This session will inform and entertain by describing successes and challenges faced by the dialog, music, sound effects, and audio engineering departments over the length of this 32 player, on-line only, game's development cycle. Sharp focus will be turned on the successful collaboration between a 1st party central services audio department working off-site (in a different country) and the 1st time PS3 developer.

(304) Indies: Beyond Single-Player
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The creator of the critically acclaimed indie titles PASSAGE and GRAVITATION (Jury Prize, IndieCade 08) shares his thoughts on games as a new expressive form. To push games forward artistically, we may need to return to the medium's pre-digital roots: multiple players seated around a game...

(308) Mobile Gaming in India - Time to play
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Ignore the Indian market at your own risk. India will be a top 5 mobile games market in two years - growing from $40-$250 million! Based on detailed proprietary research of over 500 hours across 1000 people, this presentation will give you all you need to know to make India a new and significant revenue stream.

Doing Business In The Game Music Industry In Japan 101
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The session will begin with a brief introduction of Norihiko Hibino and his studio, GEM Impact, which will act as an example of one of many business models that composers in Japan have adopted to work in the increasingly competitive Japanese game music market. Hibino will explain what is commonly asked of a game audio professional by developers in Japan and throughout Asia...

Rendering Techniques in GEARS OF WAR 2
Price:$7.95

SKU#:
Add to Cart
More Info
Description: In this session, we'll discuss some of the advancements in rendering techniques used in GEARS OF WAR 2. First, we will present our approach to character lighting in environments with complex static lighting. We will also reveal several approaches used to aggressively optimize Screen Space Ambient Occlusion, which is necessary for console hardware. Finally, we will discuss gore and blood rendering techniques.

CRYSIS WARHEAD Postmortem: Blowing Up Stuff
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This talk gives insight into the development of CRYSIS WARHEAD, Crytek's follow-up title in the CRYSIS franchise. It covers the creation of the initial vision for the game and shows why and how herding cats is an important skill for a producer.

(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual Game Creation Communities
Price:$7.95

SKU#:
Add to Cart
More Info
Description: SHARENDIPITY, PLAYCRAFTER, GAMESALAD and MOCKINGBIRD are four popular, online game-creation communities. Each company will present a distinctly different approach to the same goal of democratizing game development. In a unique format of sequential mini-lectures, a founder from each company will explore....

The Future is Now: Dynamic Music in MERCENARIES 2
Price:$7.95

SKU#:
Add to Cart
More Info
Description: MERCENARIES 2 features a truly dynamic score using music recorded by live musicians. This session breaks down the process of creating such a score from beginning to end.

(302) Audio Boot Camp, Part 2
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry, with an increasing focus on harnessing tools and technology to serve the artistic needs of the title.

(302) Audio Boot Camp, Part 1
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry, with an increasing focus on harnessing tools and technology to serve the artistic needs of the title.

A Whirled Tour
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Attendees will get a technical tour of Whirled, OOO's virtual world where users can create environments, avatars, toys, pets, and games with tools and APIs that scale from Moms uploading pictures of puppies to game developers making casual MMOs. We also cover interesting technical problems and solutions that allowed us to do all this without giving our system admins ulcers, breaking the bank, or building a world that immediately descended into user-created anarchy.

MBA Lessons, Applied
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This lecture will summarize, and make relevant for the game industry, the key lessons that I learned when getting my MBA from the MIT Sloan School of Management. This includes takeaways from classes on marketing, strategy, finance, and organizational processes. This session will *not* be a thinly-veiled attempt to glorify business school.

Stability in Stormy Weather
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Small and mid-sized game development studios are notoriously forced to rapidly shrink and expand. Demiurge Studios father-and-son management team, Bill and Albert Reed present proven strategies that can help small studios run a stable business in an unstable industry.

Building a Bug Free Team: Successfully Managing Quality Assurance Teams
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Teams are just groups of people who work together. But how do great teams become great? More importantly, how can you lead your team to greatness? This session describes the journey and changes made to take a test team from a group of strangers to a tight knit and successful team.

Advanced Data Mining and Intelligence from Large-Scale Game Data
Price:$7.95

SKU#:
Add to Cart
More Info
Description: EQII's senior producer and an academic researcher share the results and best practices for large-scale data mining of MMO server logs. The focus is on project setup, data analysis and actionable results, with attention paid to the game world's economy, player grouping patterns and customer satisfaction.

When Publishers Won't Let Go: Signing Away Rights to Future Games
Price:$7.95

SKU#:
Add to Cart
More Info
Description: This session will explore the most common publisher devices so that attendees will be able to identify them, understand their true meaning and impact, and consider alternatives that better protect the developer's interest.

Hollywood and Madison Avenue Discover Massively Multiplayer Online Games (MMOG) and Virtual Worlds
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Alan Friel, who represents both MMOG and virtual world developers and publishers, as well as traditional media and consumer brand companies, will discuss the wide variety of deals that are being made in this space and the deal points and important issues that each group needs to consider when forming a relationship.

Early Stage Funding for Video Game Start Ups
Price:$7.95

SKU#:
Add to Cart
More Info
Description: Funding a game company is often the last, and most crucial step in realizing the vision of an independent development studio or gaming start-up. This session focuses on how independent developers and gaming start-ups should go about the challenge of acquiring early stage funding. It involves a discussion of what works, what does not, and how companies can bridge the gap to VC funding.

Moving Targets: How Audience Demographic Shifts & Trends are Changing Gamer Attitudes
Price:$7.95

SKU#:
Add to Cart
More Info
Description: The lecture will lead through the gaming audience(s) demographic compositions and will drill into key demographic breakouts. It will examine online behavioral drivers to gaming such as genre, gaming information site content consumption and exposure to digital advertising. It will cover new opportunity for developers and publishers within in game advertising by leveraging game audience measurement. It will cover predictions into demographic market sizes in the future.


FIRST..., 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, ...LAST

Please leave this field blank.