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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2013 Category
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PlayStation 4 Overview For Developers
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SKU#: GDC13-24243_KSCM
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Description: Overview of PS4 for Developers (Presented by Sony Computer Entertainment America) SPEAKER/S: Sony Presenters (Sony Computer Entertainment America) DAY / TIME / LOCATION: Wednesday 11:00-12:00 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Design / 60-Minute / Sponsored / All GDC VAULT RECORDING: Not Recorded DESCRIPTION: PlayStation 4 just announced in Feb 2013 is the latest console from the makers of PlayStation. This presentation will discuss the technology from a development standpoint as well as from the design side.

How Smaller Developers Stay Competitive
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SKU#: GDC13-24231_1JTFI
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Description: How Smaller Game Developers Stay Competitive: Scaling Social Engagement With The Cloud (Presented by SoftLayer) SPEAKER/S: Robert Nelson (Broken Bulb Game Studios) and Marc Jones (SoftLayer) DAY / TIME / LOCATION: Wednesday 9:30-10:30 Room 302, South Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Programming / 60-Minute / Sponsored / All GDC VAULT RECORDING: Not Recorded DESCRIPTION: Today, nearly every top grossing game in an app store is free and relies on a connection to friends to engage, retain and grow users. The ability to monetize these connections requires developing games on an infrastructure platform that provides easy control and scale. In this session, Robert Nelson, the CEO and founder of Broken Bulb Studios, a mid-size social and mobile gaming company, responsible for Ninja Warz, Light the Night, Bake Shop Drop and the Miscrits franchise, will explain how to best scale your infrastructure to meet the changing demands of gaming and social media. The discussion will examine what game developers need to consider when building out their infrastructures, including how to deal with massive influxes of players (millions in a week) and what decisions need to be made to make it possible and economical. Marc Jones, VP of product innovation for SoftLayer Technologies, will support this discussion by highlighting how a mixture of virtual and bare metal compute resources coupled with a high performance, global network can deliver an optimized end-user experience.

Fact And Fiction: Lessons From Wind-Up Knight And Rise Of The Blobs
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SKU#: GDC13-24372_1KAGX
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Description: Fact and Fiction: Lessons from Wind-up Knight and Rise of the Blobs SPEAKER/S: Chris Pruett (Robot Invader) DAY / TIME / LOCATION: Tuesday 2:20- 2:45 Room 134, North Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Smartphone & Tablet Games Summit / 25-Minute Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: Everybody has a theory about what makes a successful mobile game, but how much of this conventional wisdom is really true? This session tests the validity of common "best practices" using two Robot Invader games, Wind-up Knight and Rise of the Blobs, as case studies. We will candidly discuss the development, critical, and financial reception of these two games across both iOS and Android. We scoured the Earth for information about what makes a great mobile game. Find out which bits of advice were right on the mark and which led us astray.

Implementing Blizzard's Localization Vision in Real Time
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SKU#: GDC13-24363_1VDKG
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Description: Implementing Blizzard's Localization Vision in Real Time SPEAKER/S: William Barnes (Blizzard Entertainment), Arthur Flew (Blizzard Entertainment), Ines Rubio (Blizzard Entertainment) and Jason Walker (Blizzard Entertainment) DAY / TIME / LOCATION: Tuesday 5:05- 6:00 Room 2008, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Localization Summit / 60-Minute Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: Setting the stage with Diablo III as the backdrop, this panel of four tenured Blizzard Entertainment representatives will discuss: 1) the depths to which Blizzard goes to avoid banal translation, preferring innovative methods for rich localization, 2) how present day publishing of multiple titles has deemed real-time implementation of new processes a must to stay ahead, and 3) Blizzard's Localization vision for tomorrow and beyond.

Navigating Live Events: From Big Studio To Studio of One
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SKU#: GDC13-24352_1TZKO
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Description: Navigating Live Events: From Big Studio to Studio of One SPEAKER/S: Greg Rice (Double Fine Productions) and Alexander Bruce (Independent) DAY / TIME / LOCATION: Tuesday 10:00-10:25 Room 2005, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Independent Games Summit / 25-Minute Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: So, you've managed to get a booth at convention, putting your game in front of thousands of people, including major media outlets. How can you get the most out of it? Greg Rice (Double Fine) and Alexander Bruce (Antichamber) will give each of their perspectives on how you can manage any event, whether you have a team of people, or it's just you and your laptop. Each speaker will give an overview of their top Do's and Don'ts, and then open the floor to your questions.

Bingo Bash Deep Dive!
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SKU#: GDC13-24349_1JJ3CHIB
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Description: Bingo Bash Deep Dive: Understanding and Optimizing Player Behavior Across Platforms SPEAKER/S: Sumit Gupta (BitRhymes) DAY / TIME / LOCATION: Monday 4:30- 4:55 Room 135, North Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Free to Play Design & Business Summit / 25-Minute Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: Bingo Bash has been among the top 10 grossing games on iPad and the top 30 grossing games on smartphones for about a year now. Sumit will do a postmortem deep dive into real data behind the blockbuster success of Bingo Bash. What did the early metrics look like, what iterations were done, and what were the impacts of those iterations?

Narrative in Games - Role, Forms, Problems, and Potential
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SKU#: GDC13-24348_1SJCU
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Description: Narrative in Games - Role, Forms, Problems, and Potential SPEAKER/S: Warren Spector (Independent) DAY / TIME / LOCATION: Monday 4:30- 4:55 Room 2018, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Game Narrative Summit / 25-Minute Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: This talk will cover one developer's view of the unique role of narrative in interactive entertainment. We'll discuss key similarities, and perhaps more importantly, key differences between narrative approaches appropriate to games and approaches taken by creators in other, seemingly similar media. What can game developers learn from other media and what should we steer clear of? The talk will conclude with a set of specific problems standing between games and more compelling interactive stories.

Surviving Free to Play for Small and Early-Stage Start-Ups
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SKU#: GDC13-24347_1ENHS
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Description: Surviving Free to Play for Small and Early-Stage Start-Ups SPEAKER/S: Daniel Bernstein (UpTap) and Margaret Wallace (Playmatics) DAY / TIME / LOCATION: Tuesday 3:00- 4:00 Room 132, North Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Free to Play Design & Business Summit / 60-Minute / Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: 3-3:25pm- Margaret Wallace (Playmatics) The free-to-play gaming landscape is more competitive than ever. What does it take for a small company to not only survive - but thrive? Hear first-hand from Margaret Wallace, entrepreneur and CEO of Playmatics. She has had over ten years of experience running her own gaming start-ups and has also spent a lot of time working on the "other side of the table" at traditional publishers and with large media companies. Offering some crucial advice to small companies and indie development houses on the opportunities in the free-to-play space, she will provide data and first-hand experiences around negotiating this ever-changing space. What is the marketplace outlook in 2013 and beyond for free-to-play gaming, especially for small or early-stage start-ups? What winning strategies can be adopted? In addition to establishing a baseline on the market as it stands, other opportunities and best practices in the space are discussed - including the role of "fun" in the whole equation. Questions covered include the how private investment vs. traditional publishing deal impact product choices and realities, adopting a platform strategy, whether it makes sense to work with brands - and what are some contractual and product pitfalls to avoid in order to mitigate risk. 3:35-4pm- Daniel Bernstein (UpTap) How do you keep your studio doors open in the world of free to play games? Do you bootstrap, crowdfund, work for hire, find angel or VC financing or find a publisher, or a combination of all of those? We will explore techniques to fund and make a studio run and prosper in the new free to play universe. There are a variety of new ways to fund games companies and small independents can be successful at creating free to play hits. However, the free to play methodology must be included in your business model, including how you plan to maximize ARPU/LTV and how you plan to market your game to acquire your user base.

Producer QA Panel
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SKU#: GDC13-24340_1MIJP
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Description: Producer QA Panel SPEAKER/S: Alex Plachowski (2K Games), Graeme Jennings (343 Industries), Matt Hansen (Double Fine Productions) and Randall Lowe (SCEA Santa Monica Studio) DAY / TIME / LOCATION: Monday 4:30- 5:30 Room 2008, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: QA Summit / 60-Minute Panel / All GDC VAULT RECORDING: Video DESCRIPTION: A game producer's role varies enormously depending upon the company that they work for and the type of games they work on. However, most game producers usually work within the same remits: on time, to budget, and to the highest possible quality within those given parameters. This panel will discuss some of the tricks, tips, and techniques that producers (from different but well-known and respected companies) use in order to get the best possible results and make some of the best known games in the business.

Designing Beyond the Frontiers of F2P
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SKU#: GDC13-24334_1STXR
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Description: Designing Beyond the Frontiers of F2P SPEAKER/S: Nick Fortugno (Playmatics) DAY / TIME / LOCATION: Tuesday 5:05- 5:30 Room 135, North Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Free to Play Design & Business Summit / 25-Minute Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: This session will explore some of the history of the game industry in order to point out the danger in over-relying on a single mechanic, or design direction, and ignoring experimentation. In particular, it will analyze the problem of local maxima as a limitation to metrics-driven design, and suggest that more than incremental change is necessary to keep an industry alive. By looking at particular case studies from the history of early and casual games, Fortugno will make a case that while testing and metrics are critical to a game's success, design needs to be an inventive and freewheeling part of the development process for both the aesthetic quality of a game, and for the financial health of the industry as a whole.

Publishing 2.0: What's the Real Deal?
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SKU#: GDC13-24333_1TTJEUN
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Description: Publishing 2.0: What's the Real Deal? SPEAKER/S: Jussi Laakkonen (Applifier), Pany Haritatos (Kongregate), Jim Ying (Gree International), Barry Dorf (DeNA), Wade Tinney (Large Animal Games), Rob Carroll (5th Planet Games) and Tadhg Kelly (Jawfish Games) DAY / TIME / LOCATION: Tuesday 1:45- 2:45 Room 135, North Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Free to Play Design & Business Summit / 60-Minute Panel / All GDC VAULT RECORDING: Video DESCRIPTION: Three emerging publishers, three upcoming studios, and 45 minutes of hard-hitting questions about Publishing 2.0. Free to play fundamentally changes the relationship between developer and publisher and self-publishing is more than a viable option. Why go with a publisher at all? What do publishers look for in developers? What are the typical business terms? How to hold your publisher accountable for their user acquisition promises? What don't developers get about realities of F2P games?

Indie Soapbox
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SKU#: GDC13-24332_1NQQH
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Description: Indie Soapbox SPEAKER/S: Matthew Wegner (Flashbang Studios), Bennett Foddy (University of Oxford), Rami Ismail (Vlambeer), Chris Hecker (definition six, inc.), Renaud Bedard (Polytron Corporation), Tim Rogers (Action Button Entertainment), Rich Vreeland (Disasterpeace), David Rosen (Wolfire Games), Emily Short (Linden Labs) and Noel Llopis (Snappy Touch) DAY / TIME / LOCATION: Tuesday 4:30- 5:30 Room 2005, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Independent Games Summit / 60-Minute Panel / All GDC VAULT RECORDING: Video DESCRIPTION: Ten different speakers will take the stage for 5 minutes each to present, inspire, discuss, theorize, and rant about issues in and around independent game development. Attend this crowd favorite for a healthy dose of fresh perspectives and ideas.

Scaling F2P Mobile Across Platforms - And Across the World
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SKU#: GDC13-24331_1YBDB
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Description: Scaling F2P Mobile Across Platforms - And Across the World SPEAKER/S: Darya Trushkina (Game Insight) DAY / TIME / LOCATION: Monday 4:30- 4:55 Room 132, North Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Free to Play Design & Business Summit / 25-Minute Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: Launching mobile games across platforms like iOS, Android, and Windows Mobile is a tremendous way to expand your user base, and ultimately, your company. So is launching your game internationally in multiple territories. In fact, these strategies may be your only shot at scaling up your mobile free-to-play game company in the long run. Game Insight VP of Business Development Darya Trushkina discusses why, and how, to grow your free-to-play gaming company across platforms - and across continents.

Basic Game Building For Windows Phone (Presented By Microsoft)
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SKU#: GDC13-24280_1TTVQRM
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Description: Basic Game Building for Windows Phone (Presented by Microsoft) SPEAKER/S: Mark Paley (Windows Phone) DAY / TIME / LOCATION: Wednesday 12:30- 1:30 Room 2022, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Programming / 60-Minute / Sponsored / All GDC VAULT RECORDING: Video DESCRIPTION: Learn why you should consider building a game for Windows Phone 8! This overview talk will provide you with key platform concepts such as the application life cycle, programming models, and support for monetizing your app. In addition, you'll learn about development tools, middleware libraries, and platform API capabilities that are available.

Building DirectX Games For Windows And Windows Phone (Presented By Microsoft)
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SKU#: GDC13-24279_1TTIZVV
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Description: Building DirectX Games for Windows and Windows Phone (Presented by Microsoft) SPEAKER/S: Joao Raza (Windows Phone) DAY / TIME / LOCATION: Wednesday 2:00- 3:00 Room 2022, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Programming / 60-Minute / Sponsored / All GDC VAULT RECORDING: Video DESCRIPTION: Learn how to use the latest features of Windows and Windows Phone in a way that works across both platforms. This talk will also give specific recommendations on how handle differences in API coverage, memory considerations, and the application life cycle.

Building Connected Game Experiences On Windows Phone (Presented By Microsoft)
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SKU#: GDC13-24278_1XLHY
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Description: Building Connected Game Experiences on Windows Phone (Presented by Microsoft) SPEAKER/S: Tim Laverty (Windows Phone) DAY / TIME / LOCATION: Wednesday 5:00- 6:00 Room 2022, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Programming / 60-Minute / Sponsored / Intermediate GDC VAULT RECORDING: Video DESCRIPTION: Networking in Windows Phone 8 has taken dramatic leaps and bounds forward; developers can now access Bluetooth and leverage NFC to build compelling new game scenarios and have full access to winsock as well as new WinRT sockets. Tim will give an overview of the networking technologies available and talk about their use in games

Secrets Of Success For Publishing Games In The Windows Store (Presented By Microsoft)
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SKU#: GDC13-24269_1TTFSPW
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Description: Secrets of Success for Publishing Games in the Windows Store (Presented by Microsoft) SPEAKER/S: Shai Hinitz (Windows Ecosystem) DAY / TIME / LOCATION: Wednesday 11:00-12:00 Room 2022, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Business, Marketing & Management / 60-Minute / Sponsored / All GDC VAULT RECORDING: Video DESCRIPTION: Are you curious about the early Windows Store game trends and facts that make the winners stand out? Want to see which games rise in the charts and how this information can help your game get to the top? Don't miss this opportunity to learn about what it is like to submit a game to the new Windows Store. Understand how to avoid the most common certification failures and get clarity on frequent misconceptions. Windows 8 is a large and growing opportunity and this session provides a wealth of information to help your game take advantage of it.

Native Apps? With HTML5? Yes You Can! (Presented by Google)
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SKU#: GDC13-24263_1ZJIX
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Description: Native Apps? With HTML5? Yes You Can! (Presented by Google) SPEAKER/S: Joe Marini (Google) DAY / TIME / LOCATION: Wednesday 9:30-10:30 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Programming / 60-Minute / Sponsored / All GDC VAULT RECORDING: Video DESCRIPTION: The Chrome Packaged Apps platform allows the creation of native app experiences using HTML5 technologies that work offline by default, have access to native platform features, and can run across a variety of operating systems.

Facebook Developer Day: Q&A with Facebook Games Team
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SKU#: GDC13-24252_3BUUIJ
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Description: Facebook Developer Day: Q&A with Facebook Games Team SPEAKER/S: Sara Brooks (Facebook), Sean Ryan (Facebook), George Lee (Facebook), Gareth Morris (Facebook), Peter Chang (Facebook), Namita Gupta (Facebook), Colin Creitz (Facebook), Amir Naor (Facebook) and Daniel Schultz (Facebook) DAY / TIME / LOCATION: Tuesday 10:00- 6:00 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Design / Full-Day / Sponsored Dev Day / All GDC VAULT RECORDING: Video DESCRIPTION: The Facebook global games ecosystem is growing across mobile and web. In this all-day event, the Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. Developers will learn how to grow their games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform. AGENDA: 10-10:15am Facebook Games Ecosystem Overview Sean Ryan, Facebook Sean will kick off the day with an overview of the games ecosystem on Facebook. Hear developer success stories and learn how game companies are growing using Facebook as a cross platform tool. Sean will review trends from 2012 and give his projections for growth in 2013. 10:15-10:45am Facebook Games Product Update George Lee, Facebook The Facebook games ecosystem is at an all-time high with more games and gamers than ever before. The Facebook games team will share new metrics, provide product updates, and explain how game developers can be part of the momentum on Facebook. 10:45am-12:15pm Growing Your Game with Facebook Gareth Morris, Facebook; Peter Chang, Facebook Millions of people are playing games on Facebook on desktop and mobile devices. Learn how to get your game discovered by the right audience and grow distribution with Facebook's social channels. Get insights on leveraging cross-platform distribution to accelerate your game's growth. 12:15-12:45pm Lunch 12:45-1:45pm Building Core and Mid-Core Games on Facebook Namita Gupta, Facebook; Colin Creitz, Facebook There are more gamers on Facebook than ever before who play a diverse set of games. Learn how Facebook is becoming a better platform for core games with Unity. The team will cover advanced features and social channels that are optimized for core games on Facebook. 1:45-2:45pm Mastering Facebook Channels on Mobile Amir Naor, Facebook Discovery is the biggest challenge mobile developers face today. Learn best practices on how to optimize your Facebook integration on mobile and how to amplify your reach with mobile app install ads. 2:45-3pm Break 3-4pm Monetizing Your Game on Facebook Daniel Schultz, Facebook; Sara Brooks, Facebook The team will provide the latest updates on Facebook Payments and cover ways to optimize your revenue on Facebook. 4-5pm Panel: Facebook Game Developers Moderator, Sean Ryan, Facebook Hear from game developers on how they use Facebook, the challenges they face in a growing and diverse games ecosystem, and what they think will be the next big thing for social games. 5-6pm Q&A with Facebook Games Team Facebook Games Team Socialize with the Facebook Games team in an interactive Q&A session.

Facebook Developer Day: Conversation with Developers
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SKU#: GDC13-24252_3AUUIJ
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Description: Facebook Developer Day: Conversation with Developers SPEAKER/S: Sara Brooks (Facebook), Sean Ryan (Facebook), George Lee (Facebook), Gareth Morris (Facebook), Peter Chang (Facebook), Namita Gupta (Facebook), Colin Creitz (Facebook), Amir Naor (Facebook) and Daniel Schultz (Facebook) DAY / TIME / LOCATION: Tuesday 10:00- 6:00 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Design / Full-Day / Sponsored Dev Day / All GDC VAULT RECORDING: Video DESCRIPTION: The Facebook global games ecosystem is growing across mobile and web. In this all-day event, the Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. Developers will learn how to grow their games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform. AGENDA: 10-10:15am Facebook Games Ecosystem Overview Sean Ryan, Facebook Sean will kick off the day with an overview of the games ecosystem on Facebook. Hear developer success stories and learn how game companies are growing using Facebook as a cross platform tool. Sean will review trends from 2012 and give his projections for growth in 2013. 10:15-10:45am Facebook Games Product Update George Lee, Facebook The Facebook games ecosystem is at an all-time high with more games and gamers than ever before. The Facebook games team will share new metrics, provide product updates, and explain how game developers can be part of the momentum on Facebook. 10:45am-12:15pm Growing Your Game with Facebook Gareth Morris, Facebook; Peter Chang, Facebook Millions of people are playing games on Facebook on desktop and mobile devices. Learn how to get your game discovered by the right audience and grow distribution with Facebook's social channels. Get insights on leveraging cross-platform distribution to accelerate your game's growth. 12:15-12:45pm Lunch 12:45-1:45pm Building Core and Mid-Core Games on Facebook Namita Gupta, Facebook; Colin Creitz, Facebook There are more gamers on Facebook than ever before who play a diverse set of games. Learn how Facebook is becoming a better platform for core games with Unity. The team will cover advanced features and social channels that are optimized for core games on Facebook. 1:45-2:45pm Mastering Facebook Channels on Mobile Amir Naor, Facebook Discovery is the biggest challenge mobile developers face today. Learn best practices on how to optimize your Facebook integration on mobile and how to amplify your reach with mobile app install ads. 2:45-3pm Break 3-4pm Monetizing Your Game on Facebook Daniel Schultz, Facebook; Sara Brooks, Facebook The team will provide the latest updates on Facebook Payments and cover ways to optimize your revenue on Facebook. 4-5pm Panel: Facebook Game Developers Moderator, Sean Ryan, Facebook Hear from game developers on how they use Facebook, the challenges they face in a growing and diverse games ecosystem, and what they think will be the next big thing for social games. 5-6pm Q&A with Facebook Games Team Facebook Games Team Socialize with the Facebook Games team in an interactive Q&A session.

Facebook Developer Day: Mastering Facebook Mobile Channels
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SKU#: GDC13-24252_2A2ONZW
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Description: Facebook Developer Day: Mastering Facebook Mobile Channels SPEAKER/S: Sara Brooks (Facebook), Sean Ryan (Facebook), George Lee (Facebook), Gareth Morris (Facebook), Peter Chang (Facebook), Namita Gupta (Facebook), Colin Creitz (Facebook), Amir Naor (Facebook) and Daniel Schultz (Facebook) DAY / TIME / LOCATION: Tuesday 10:00- 6:00 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Design / Full-Day / Sponsored Dev Day / All GDC VAULT RECORDING: Video DESCRIPTION: The Facebook global games ecosystem is growing across mobile and web. In this all-day event, the Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. Developers will learn how to grow their games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform. AGENDA: 10-10:15am Facebook Games Ecosystem Overview Sean Ryan, Facebook Sean will kick off the day with an overview of the games ecosystem on Facebook. Hear developer success stories and learn how game companies are growing using Facebook as a cross platform tool. Sean will review trends from 2012 and give his projections for growth in 2013. 10:15-10:45am Facebook Games Product Update George Lee, Facebook The Facebook games ecosystem is at an all-time high with more games and gamers than ever before. The Facebook games team will share new metrics, provide product updates, and explain how game developers can be part of the momentum on Facebook. 10:45am-12:15pm Growing Your Game with Facebook Gareth Morris, Facebook; Peter Chang, Facebook Millions of people are playing games on Facebook on desktop and mobile devices. Learn how to get your game discovered by the right audience and grow distribution with Facebook's social channels. Get insights on leveraging cross-platform distribution to accelerate your game's growth. 12:15-12:45pm Lunch 12:45-1:45pm Building Core and Mid-Core Games on Facebook Namita Gupta, Facebook; Colin Creitz, Facebook There are more gamers on Facebook than ever before who play a diverse set of games. Learn how Facebook is becoming a better platform for core games with Unity. The team will cover advanced features and social channels that are optimized for core games on Facebook. 1:45-2:45pm Mastering Facebook Channels on Mobile Amir Naor, Facebook Discovery is the biggest challenge mobile developers face today. Learn best practices on how to optimize your Facebook integration on mobile and how to amplify your reach with mobile app install ads. 2:45-3pm Break 3-4pm Monetizing Your Game on Facebook Daniel Schultz, Facebook; Sara Brooks, Facebook The team will provide the latest updates on Facebook Payments and cover ways to optimize your revenue on Facebook. 4-5pm Panel: Facebook Game Developers Moderator, Sean Ryan, Facebook Hear from game developers on how they use Facebook, the challenges they face in a growing and diverse games ecosystem, and what they think will be the next big thing for social games. 5-6pm Q&A with Facebook Games Team Facebook Games Team Socialize with the Facebook Games team in an interactive Q&A session.

Facebook Developer Day: Building Core and Mid-Core Games on Facebook
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SKU#: GDC13-24252_2A1ONZW
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Description: Facebook Developer Day: Building Core and Mid-Core Games on Facebook SPEAKER/S: Sara Brooks (Facebook), Sean Ryan (Facebook), George Lee (Facebook), Gareth Morris (Facebook), Peter Chang (Facebook), Namita Gupta (Facebook), Colin Creitz (Facebook), Amir Naor (Facebook) and Daniel Schultz (Facebook) DAY / TIME / LOCATION: Tuesday 10:00- 6:00 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Design / Full-Day / Sponsored Dev Day / All GDC VAULT RECORDING: Video DESCRIPTION: The Facebook global games ecosystem is growing across mobile and web. In this all-day event, the Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. Developers will learn how to grow their games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform. AGENDA: 10-10:15am Facebook Games Ecosystem Overview Sean Ryan, Facebook Sean will kick off the day with an overview of the games ecosystem on Facebook. Hear developer success stories and learn how game companies are growing using Facebook as a cross platform tool. Sean will review trends from 2012 and give his projections for growth in 2013. 10:15-10:45am Facebook Games Product Update George Lee, Facebook The Facebook games ecosystem is at an all-time high with more games and gamers than ever before. The Facebook games team will share new metrics, provide product updates, and explain how game developers can be part of the momentum on Facebook. 10:45am-12:15pm Growing Your Game with Facebook Gareth Morris, Facebook; Peter Chang, Facebook Millions of people are playing games on Facebook on desktop and mobile devices. Learn how to get your game discovered by the right audience and grow distribution with Facebook's social channels. Get insights on leveraging cross-platform distribution to accelerate your game's growth. 12:15-12:45pm Lunch 12:45-1:45pm Building Core and Mid-Core Games on Facebook Namita Gupta, Facebook; Colin Creitz, Facebook There are more gamers on Facebook than ever before who play a diverse set of games. Learn how Facebook is becoming a better platform for core games with Unity. The team will cover advanced features and social channels that are optimized for core games on Facebook. 1:45-2:45pm Mastering Facebook Channels on Mobile Amir Naor, Facebook Discovery is the biggest challenge mobile developers face today. Learn best practices on how to optimize your Facebook integration on mobile and how to amplify your reach with mobile app install ads. 2:45-3pm Break 3-4pm Monetizing Your Game on Facebook Daniel Schultz, Facebook; Sara Brooks, Facebook The team will provide the latest updates on Facebook Payments and cover ways to optimize your revenue on Facebook. 4-5pm Panel: Facebook Game Developers Moderator, Sean Ryan, Facebook Hear from game developers on how they use Facebook, the challenges they face in a growing and diverse games ecosystem, and what they think will be the next big thing for social games. 5-6pm Q&A with Facebook Games Team Facebook Games Team Socialize with the Facebook Games team in an interactive Q&A session.

Facebook Developer Day: Growing Your Game with Facebook
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SKU#: GDC13-24252_13BEJZ
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Description: Facebook Developer Day: Growing Your Game with Facebook SPEAKER/S: Sara Brooks (Facebook), Sean Ryan (Facebook), George Lee (Facebook), Gareth Morris (Facebook), Peter Chang (Facebook), Namita Gupta (Facebook), Colin Creitz (Facebook), Amir Naor (Facebook) and Daniel Schultz (Facebook) DAY / TIME / LOCATION: Tuesday 10:00- 6:00 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Design / Full-Day / Sponsored Dev Day / All GDC VAULT RECORDING: Video DESCRIPTION: The Facebook global games ecosystem is growing across mobile and web. In this all-day event, the Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. Developers will learn how to grow their games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform. AGENDA: 10-10:15am Facebook Games Ecosystem Overview Sean Ryan, Facebook Sean will kick off the day with an overview of the games ecosystem on Facebook. Hear developer success stories and learn how game companies are growing using Facebook as a cross platform tool. Sean will review trends from 2012 and give his projections for growth in 2013. 10:15-10:45am Facebook Games Product Update George Lee, Facebook The Facebook games ecosystem is at an all-time high with more games and gamers than ever before. The Facebook games team will share new metrics, provide product updates, and explain how game developers can be part of the momentum on Facebook. 10:45am-12:15pm Growing Your Game with Facebook Gareth Morris, Facebook; Peter Chang, Facebook Millions of people are playing games on Facebook on desktop and mobile devices. Learn how to get your game discovered by the right audience and grow distribution with Facebook's social channels. Get insights on leveraging cross-platform distribution to accelerate your game's growth. 12:15-12:45pm Lunch 12:45-1:45pm Building Core and Mid-Core Games on Facebook Namita Gupta, Facebook; Colin Creitz, Facebook There are more gamers on Facebook than ever before who play a diverse set of games. Learn how Facebook is becoming a better platform for core games with Unity. The team will cover advanced features and social channels that are optimized for core games on Facebook. 1:45-2:45pm Mastering Facebook Channels on Mobile Amir Naor, Facebook Discovery is the biggest challenge mobile developers face today. Learn best practices on how to optimize your Facebook integration on mobile and how to amplify your reach with mobile app install ads. 2:45-3pm Break 3-4pm Monetizing Your Game on Facebook Daniel Schultz, Facebook; Sara Brooks, Facebook The team will provide the latest updates on Facebook Payments and cover ways to optimize your revenue on Facebook. 4-5pm Panel: Facebook Game Developers Moderator, Sean Ryan, Facebook Hear from game developers on how they use Facebook, the challenges they face in a growing and diverse games ecosystem, and what they think will be the next big thing for social games. 5-6pm Q&A with Facebook Games Team Facebook Games Team Socialize with the Facebook Games team in an interactive Q&A session.

Facebook Developer Day: Facebook Games Product Update
Price:$3.95

SKU#: GDC13-24252_12BEJZ
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Description: Facebook Developer Day: Facebook Games Product Update SPEAKER/S: Sara Brooks (Facebook), Sean Ryan (Facebook), George Lee (Facebook), Gareth Morris (Facebook), Peter Chang (Facebook), Namita Gupta (Facebook), Colin Creitz (Facebook), Amir Naor (Facebook) and Daniel Schultz (Facebook) DAY / TIME / LOCATION: Tuesday 10:00- 6:00 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Design / Full-Day / Sponsored Dev Day / All GDC VAULT RECORDING: Video DESCRIPTION: The Facebook global games ecosystem is growing across mobile and web. In this all-day event, the Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. Developers will learn how to grow their games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform. AGENDA: 10-10:15am Facebook Games Ecosystem Overview Sean Ryan, Facebook Sean will kick off the day with an overview of the games ecosystem on Facebook. Hear developer success stories and learn how game companies are growing using Facebook as a cross platform tool. Sean will review trends from 2012 and give his projections for growth in 2013. 10:15-10:45am Facebook Games Product Update George Lee, Facebook The Facebook games ecosystem is at an all-time high with more games and gamers than ever before. The Facebook games team will share new metrics, provide product updates, and explain how game developers can be part of the momentum on Facebook. 10:45am-12:15pm Growing Your Game with Facebook Gareth Morris, Facebook; Peter Chang, Facebook Millions of people are playing games on Facebook on desktop and mobile devices. Learn how to get your game discovered by the right audience and grow distribution with Facebook's social channels. Get insights on leveraging cross-platform distribution to accelerate your game's growth. 12:15-12:45pm Lunch 12:45-1:45pm Building Core and Mid-Core Games on Facebook Namita Gupta, Facebook; Colin Creitz, Facebook There are more gamers on Facebook than ever before who play a diverse set of games. Learn how Facebook is becoming a better platform for core games with Unity. The team will cover advanced features and social channels that are optimized for core games on Facebook. 1:45-2:45pm Mastering Facebook Channels on Mobile Amir Naor, Facebook Discovery is the biggest challenge mobile developers face today. Learn best practices on how to optimize your Facebook integration on mobile and how to amplify your reach with mobile app install ads. 2:45-3pm Break 3-4pm Monetizing Your Game on Facebook Daniel Schultz, Facebook; Sara Brooks, Facebook The team will provide the latest updates on Facebook Payments and cover ways to optimize your revenue on Facebook. 4-5pm Panel: Facebook Game Developers Moderator, Sean Ryan, Facebook Hear from game developers on how they use Facebook, the challenges they face in a growing and diverse games ecosystem, and what they think will be the next big thing for social games. 5-6pm Q&A with Facebook Games Team Facebook Games Team Socialize with the Facebook Games team in an interactive Q&A session.

Facebook Developer Day: Facebook Games Ecosystem Overview
Price:$3.95

SKU#: GDC13-24252_11BEJZ
Add to Cart
More Info
Description: Facebook Developer Day: Facebook Games Ecosystem Overview SPEAKER/S: Sara Brooks (Facebook), Sean Ryan (Facebook), George Lee (Facebook), Gareth Morris (Facebook), Peter Chang (Facebook), Namita Gupta (Facebook), Colin Creitz (Facebook), Amir Naor (Facebook) and Daniel Schultz (Facebook) DAY / TIME / LOCATION: Tuesday 10:00- 6:00 Room 2002, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Design / Full-Day / Sponsored Dev Day / All GDC VAULT RECORDING: Video DESCRIPTION: The Facebook global games ecosystem is growing across mobile and web. In this all-day event, the Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. Developers will learn how to grow their games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform. AGENDA: 10-10:15am Facebook Games Ecosystem Overview Sean Ryan, Facebook Sean will kick off the day with an overview of the games ecosystem on Facebook. Hear developer success stories and learn how game companies are growing using Facebook as a cross platform tool. Sean will review trends from 2012 and give his projections for growth in 2013. 10:15-10:45am Facebook Games Product Update George Lee, Facebook The Facebook games ecosystem is at an all-time high with more games and gamers than ever before. The Facebook games team will share new metrics, provide product updates, and explain how game developers can be part of the momentum on Facebook. 10:45am-12:15pm Growing Your Game with Facebook Gareth Morris, Facebook; Peter Chang, Facebook Millions of people are playing games on Facebook on desktop and mobile devices. Learn how to get your game discovered by the right audience and grow distribution with Facebook's social channels. Get insights on leveraging cross-platform distribution to accelerate your game's growth. 12:15-12:45pm Lunch 12:45-1:45pm Building Core and Mid-Core Games on Facebook Namita Gupta, Facebook; Colin Creitz, Facebook There are more gamers on Facebook than ever before who play a diverse set of games. Learn how Facebook is becoming a better platform for core games with Unity. The team will cover advanced features and social channels that are optimized for core games on Facebook. 1:45-2:45pm Mastering Facebook Channels on Mobile Amir Naor, Facebook Discovery is the biggest challenge mobile developers face today. Learn best practices on how to optimize your Facebook integration on mobile and how to amplify your reach with mobile app install ads. 2:45-3pm Break 3-4pm Monetizing Your Game on Facebook Daniel Schultz, Facebook; Sara Brooks, Facebook The team will provide the latest updates on Facebook Payments and cover ways to optimize your revenue on Facebook. 4-5pm Panel: Facebook Game Developers Moderator, Sean Ryan, Facebook Hear from game developers on how they use Facebook, the challenges they face in a growing and diverse games ecosystem, and what they think will be the next big thing for social games. 5-6pm Q&A with Facebook Games Team Facebook Games Team Socialize with the Facebook Games team in an interactive Q&A session.


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