Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2013


View larger image
 


QTY:

Audio Bootcamp: What to Do While You're Waiting
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC13-23135_2AJUMF
Statistics
Description
Audio Bootcamp: What to Do While You're Waiting SPEAKER/S: Scott Selfon (Microsoft Corporation), Garry Taylor (Sony Europe), Troels Folmann (8Dio), Tomas Neumann (Blizzard Entertainment), Kristofor Mellroth (Microsoft Game Studio), Clint Bajakian (Sony Computer Entertainment America), Damian Kastbauer (Lost Chocolate Lab) and Mo Jen (Playfish UK) DAY / TIME / LOCATION: Tuesday 10:00- 6:00 Room 3004, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Audio / Full-Day / Bootcamp / All GDC VAULT RECORDING: Video DESCRIPTION: Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive, dynamic musical scores, and soundscapes that immerse players. They need ambiance, sound effects, and dialog that responds to a player's actions, not to mention AI driven dynamic control of the overall mix. The audio bootcamp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry. The talk will cover technical, aesthetic, logistical, and business-oriented topics for the new interactive entertainment audio content creator, implementer, or programmer. The talk will be relevant for a wide range of members from other game disciplines who want to learn more about how sound is uniquely made and played for games. The tutorial's speakers represent decades of experience, with some of the most prolific and successful composers, sound designers, and audio directors sharing their knowledge. These speakers will be answering questions in both group lectures and small-scale lunchtime conversations. 10-10:10am - Introduction/Welcome - Garry Taylor (Sony Computer Entertainment Europe and Scott Selfon (Microsoft Advanced Technology Group) 10:10-11am - How to Fail - And Prevail - As a Composer - Troels Folmann (8Dio) 11-11:15am - Break 11:15am-12:15pm - Bring Me Problems, Not Solutions! - Tomas Neumann (Blizzard Entertainment) 12:15-1:45pm - Lunchtime surgeries 1:45-2:45pm - What to Do While You're Waiting - Building a Sound Library - Kristofor Mellroth (Microsoft Corporation) 2:45-3pm - Break 3-4pm - Producing Musical Soundtracks for AAA Games - Clint Bajakian (Sony Computer Entertainment America) 4-4:30pm - For the Love of Spreadsheets: Sound Design's Secret Weapon - Damian Kastbauer (Lost Chocolate Lab) 4:30-4:45pm - Break 4:45-5:15pm - Loudness and Mixing/Post - Garry Taylor (Sony Computer Entertainment Europe) 5:15-6pm - Audio Development in Live Service: Assembly Line Thinking - MoJen (Playfish UK)

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.